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I showcased the Sorcery-path since it's not the most obvious "duh, just go Alac + CdG secondary" runes. The thing with AP-Gnar is however that he kinda already is all-or-nothing, especially with HoB so the Alac + CdG variant would support the build fairly well.
The idea of going Bloodline + OH is very creative, but since this build really mostly focuses on AP damage, lifesteal-items wouldn't really be the thing to go for here, since most of them give you AD and not AP. It certainly can work, but then it wouldn't really be AP-Gnar yknow. (you can actually make a guide on that lol) Also the HoB variante is rather focused at burst-damage and earlygame, so lifesteal wouldn't be the most ideal thing to focus on.
I really like the Resolve-secondary idea tho. It can give your laners some extra sustain and survivability, wihich I think is really good for a jungler. I wouldn't take Second Wind tho, since it only heals you for a small amount mid-fight and doesn't proc at all in the jungle. I'd rather take something like bone-plating in that case, since it negates more damage than second wind and can rechage inbetween ganks.
Thanks for your feedback. I greatly apreciate it. :)
Sorry for replying so late, but I was on a trip with friends, so if this writing sounds a bit odd, it's because i'm a bit hungover. c:
So far it looks like Gnar's most viable jungle builds are just going to be his regular, more common builds maybe with some minor variations. I was hoping to run wild with something completely new, the type of thing you wouldn't dare bring top lane.