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Gnar Build Guide by Sq_09

Top AP-Attackspeed Gnar, the surprise carry (Fun build)

By Sq_09 | Updated on February 10, 2020
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Runes: Lethal Tempo

1 2
Lethal Tempo
Legend: Alacrity
Coup de Grace

Absolute Focus
Gathering Storm

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


LeagueSpy Logo
Top Lane
Ranked #50 in
Top Lane
Win 49%
Get More Stats

Champion Build Guide

AP-Attackspeed Gnar, the surprise carry (Fun build)

By Sq_09
Hey, it's me!


I'm Sq_09 and im a casual LoL player.

Through this description alone, you should've noticed, that anything I post here is not serious, viable or ranked-proof. I'm more about having fun and stuff and playing trolly but fun builds like this. With that said ... AP-Gnar
(This is one of my first guides, so please give me feedback, so I can improve and make more. Thank you! ^^)
Pros & Cons Back to Top
- High damage & carry potential
- good gapclosing
- good laning
- can turn fights with passive
- undiveable carry if played right
- not much sustain
- falls off lategame
- vulnerable to CC
- limted as Mega Gnar
Gameplan Back to Top
As AP-Attackspeed Gnar you just wanna kill people.

That is literally it. Kinda like a second adc.

You have high burst damage and consistent follow up damage, which makes it easy to get kills and get ahead in lane. Your Earlygame is really strong, since you can kite, poke and all-in your opponent in lane, without having to commit too hard.

You have a good gapcloser with your Hop and amazing damage and kiting with Hyper. The slow of your Boomerang Throw can also help you go in and get an early Hyper proc. If you are in trouble, the heal from your passive Rage Gene can help you survive and you can get away or turn on them with your amazing CC abilities.
Laning Back to Top
You have a very strong laning phase.

Gnar is a ranged lane bully. This build additionally gives him insane damage and carry potential, which makes him very strong in lane.

You can play agressive as soon as you've had your first back and you have put some skill points into your Hyper/ Wallop. If they come too close to you, you can proc Hyper once and run after them doing insane damage. On firstback most players won't buy MR against you, because they don't expect the surprise AP-Gnar.

If you happen to get ganked by the enemy jungler you can proc your Hyper and run away. Use the Boomerang Throw slow to your advantage and Hop away to safety. Gnar can run away pretty well, but he is also capable of 1v2ing. If you have high rage, try focusing one of them to proc Hyper on (but still run away). Then get 2 stacks and as soon as you are at 100 rage, you can AA once and immediately Wallop both of them. to get the big stun. If you have your Crunch up, use it to jump onto them, AA and GNAR! them against a nearby wall. This should give you an insane turnaround an a good chance to win the fight as soon as you come out of mega form.
Mid-/Lategame Back to Top
... (WIP! Until now view Chapter: Gameplan or Mega Gnar)
Mega Gnar Back to Top
How to use your Mega Form.

Your Mega Form is a bit tricky with this build. It is very strong, when used in the right situations, but useless if it's not.

Some rules (or sth) to keep in mind:
- Don't transform before a fight.
- Engaging with Transform- Crunch is dangerous but can be rewarding if you oneshot them.
- You can turn fights with a GNAR!-CC-burst-combo
- the transform heal can save you and turn 1v1s

Your Mega Gnar is very powerful if used correctly. It takes away your attack range and Hyper-damage and exchanges it for a **** ton of CC. It can turn fights with one GNAR! but make you useless if you use it too early. Play offensively, deal damage and use it as a surprise burst CC option or when you are in trouböe and make your team capitalize on the 2.5-3 second stun chain. When you return back to mini form, your'e gonna have an easy time catching the rest of their team.
Items/Runes Back to Top
Coming Soon ...

Why do I build these Items?
Why do I use these Runes?

This Guide will soon be extended to add this part ...
Matchups/Theads/Synergies Back to Top
Coming Soon ...

Who should I dodge against?
What comp does this fit in?
Who do I have to worry about?

This Guide will soon be extended to add this part ...
Conclusion Back to Top
So basically you're an annoying, undiveable high-damage-carry, that can turn fights around and is hella fun to play.

I hope you liked this Fun-Guide. If you have any feedback or criticism please tell me. I'm glad to get any kind of advice.

Bye, and see you on the rift.

Sq c:
League of Legends Build Guide Author Sq_09
Sq_09 Gnar Guide
AP-Attackspeed Gnar, the surprise carry (Fun build)
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