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You end up getting at least 78 Ability Haste. At this point you have about 45% CDR. If you want to surpass this value, it will cost you. For just another 10% cdr you need more than 40 Ability haste, which would be Black cleaver and youmuu's. While these aren't incredibly intensive on the build's resources, they do sacrifice quite a bit in gold efficiency and acquiration of stats.
Where something like Hullbreaker gives >198% gold efficiency, Youmuu's (99% (in combat) -127% (out of combat) and Black Cleaver (105%) pale in comparison of gold efficiency. Hullbreaker also costs less than either of these making the power spike much sooner.
Have you ended up trying it out? How did it go? The playstyle to make it work properly is much more split focused, but often I've found that's ideal anyways.
Use it into champions that would win short fights, the best example being Veigar or fed ADCS. Into situations like those you want to kill your target and be able to take down the rest, this build allows you to do just that.
Into a heavy tank comp, the normal goredrinker build would likely be the best.
Overall, this is a great guide, and I've learning a great number of new things about Riven, which I will use to my advantage when playing against her >:), with the strong parts of the guide being very impressive. Which is why it's all the more unfortunate that the weaker parts of the guide are holding the amazing parts back.
Aesthetics are also important and giant walls of text aren't very attractive. I don't know, it's hard to find the balance between concise and extensive.
That would depend on the quality of the other top lane guides, which to be honest I am not very familiar with so I can't give you an accurate assessment. I would say your cheat sheet still needs improving, most notably making clear which items are not a core part of your build and can be replaced by the situational items.
Guide length alone is not enough to win you the contest, it just so happens that longer guides tend to win more because they have more information. Guides that are long with poorly presented or low quality information do not tend to win.
That's the beauty of aesthetics, when done correctly they can make walls of text visually pleasing and easier to read and digest. If walls of text are making a guide unattractive, it's not because of the walls of text, it's because of the lack of aesthetics.
Hopefully what I said proved to be helpful, if you have any more questions please let me know :)