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Let's see how good he is after his new Nerf in Patch 123:
* Basic attack projectile speed increased to 1750 from 1500
--> good, better last hitting
* Dark Wind
o Damage reduced to 65/85/105/125/145 from 65/90/115/140/165
--> 20 less damage seems not so much, but u can hit one Char 3 times, thats 60 less.
So the max damage (without bonus) pro Char 495 pre nerf, 435 now thats 12,12% less
o Fixed a bug where Dark Wind would fizzle when Fiddlesticks died
o Fixed a bug where Dark Wind was bouncing 4 times instead of 5
* Drain ability power ratio reduced to .45 from .5
--> thats 10% and quite a lot.
* Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds
--> that can be the secound more that kills fiddle, we will see
I agree fully with the entire build guide and have been basically doing the same since I have started using Fiddle! I would suggest this guide not only to fiddle players but to anyone playing the game period.
Question though, I have noticed a large drop off in the number of games with junglers (assuming due mostly to the buff to neutral creeps) but as a result I have found myself leaving lane and doing some jungling/ganking at level 3. This is mostly to free myself up for securing dragons, giving lane control to others and such. Do you have any thoughts on this strategy?
very nice build +1