EDIT:
UPGRADE!!! Cooldown is now 120/105/90, not 60/45/30. Spell has been overhauled.
H-28G Evolution Turret
Spell overhauled
(Active): Heimerdinger constructs a Machine Gun Turret with (260 + 15 x Lvl) health that does magic damage. Every level of this skill will level the turret into a new type, becoming a green armor and magic resist reducing turret (1 reduction per hit up to 50 stacks) at level 2, 150 bonus health for turret at level 4 and a red area of effect attacker at level 5. Turrets attack 50% faster for the first 6 seconds after placement. Turrets will only deal half damage to towers and inhibitors. Heimerdinger gains a "Stockpiled H-28G Evolution Turret" charge every few seconds.
* Cooldown: 1 second.
* Charge Receive Time: 25 seconds.
* Range: 250.
* Turret Range: 550 (estimate).
* Turret Attack Speed: 1.250.
Cooldown - 1 second
Hextech Micro-Rockets
Cooldown - 10
CH-1 Concussion Grenade
Cooldown - 13/12/11/10/9
(Passive): Heimerdinger gains passive cooldown reduction. (10/15/20%)
(Active): All active Evolution Turrets are healed for 100% of their maximum health. Also for the next six seconds all of his abilities have added effects. His turrets turn blue and fire slowing frost, he now fires 5 Hextech Micro Rockets instead of 3 and the missile speed on CH-1 Concussion Grenade is increased to 1000 from 750.


Spell overhauled
(Active): Heimerdinger constructs a Machine Gun Turret with (260 + 15 x Lvl) health that does magic damage. Every level of this skill will level the turret into a new type, becoming a green armor and magic resist reducing turret (1 reduction per hit up to 50 stacks) at level 2, 150 bonus health for turret at level 4 and a red area of effect attacker at level 5. Turrets attack 50% faster for the first 6 seconds after placement. Turrets will only deal half damage to towers and inhibitors. Heimerdinger gains a "Stockpiled H-28G Evolution Turret" charge every few seconds.
* Cooldown: 1 second.
* Charge Receive Time: 25 seconds.
* Range: 250.
* Turret Range: 550 (estimate).
* Turret Attack Speed: 1.250.
Cooldown - 1 second

Cooldown - 10
CH-1 Concussion Grenade
Cooldown - 13/12/11/10/9
(Passive): Heimerdinger gains passive cooldown reduction. (10/15/20%)
(Active): All active Evolution Turrets are healed for 100% of their maximum health. Also for the next six seconds all of his abilities have added effects. His turrets turn blue and fire slowing frost, he now fires 5 Hextech Micro Rockets instead of 3 and the missile speed on CH-1 Concussion Grenade is increased to 1000 from 750.
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MP5 8, not 1
MP5/level is now 0.45, not 1.
So level 18 stats are..
HP5: 32
MP5: 15.65