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Ya I suppose a 1v1 with jax would come down to dodge and stun. Otherwise maybe putting an hp item in there in the beginning might be more efficient. I put the points in empower first because of the amount of damage a E+Q combo puts out. I will empower then leap and retreat. It makes for good harrasment/ganks early on.
I guess that makes sence considering you only get good dodge percent (and it only becomes afourdable) when you get ninja tabi (around lvl 4/5).
BTW I was scared when I couldn't coment and only then I saw it was for historical display: anyway I managed to coment by quoting.
^^
This is almost the perfect guide for guide if u can handle the nasty damage busters, and team fights will be a problem for you unless you are fed.
I play safe and take health items like rylay's or frozen mallet, but if you know when to stop and run away then you will succed.
I can say this because I once had a build with 2 hextech and I escape for about 200 hp.
It will also allow you to tank turrets, which you don't steal life from.
If I took my guide and change one the the health items to hextech it would be very similar to yours, so you totally deserve +1.
One more thing: you are not capable of killing all in 1vs1; since enimy can be Jax.
xD
Check my guide too. ^^