I'm just saying. I had a match where Ashe was at 0 kills because she was under-leveled from soloing against Gangplank. Gangplank out-leveled our mid and won the game for them. Gangplank seriously messes with your plans.
Gangplank reworking coming soon.
Morello or Guinsoo twittered about it's play tests last week.
Parrrley - Base damage reduced, but cooldown reduced too. Less "Boom, Headshot!" More "Bang bang, yeah, you better run!"
Remove Scurvy - Heals more early ranks, less later ranks.
Raise Morale - Deny function removed. It is now a powerful AoE Buff. No details were shared.
Cannon Barrage - Now slows all enemy units in the circle, and the RNG was made more consistent.
Morello or Guinsoo twittered about it's play tests last week.
Parrrley - Base damage reduced, but cooldown reduced too. Less "Boom, Headshot!" More "Bang bang, yeah, you better run!"
Remove Scurvy - Heals more early ranks, less later ranks.
Raise Morale - Deny function removed. It is now a powerful AoE Buff. No details were shared.
Cannon Barrage - Now slows all enemy units in the circle, and the RNG was made more consistent.
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JunSupport wrote:
Gangplank reworking coming soon.
Morello or Guinsoo twittered about it's play tests last week.
Parrrley - Base damage reduced, but cooldown reduced too. Less "Boom, Headshot!" More "Bang bang, yeah, you better run!"
Remove Scurvy - Heals more early ranks, less later ranks.
Raise Morale - Deny function removed. It is now a powerful AoE Buff. No details were shared.
Cannon Barrage - Now slows all enemy units in the circle, and the RNG was made more consistent.
Bout' time. He needed some of these. I'm gonna miss the deny though. It was sooooo powerful to be able to push the lane in your direction and force the enemy to take big risks if he wanted to farm.
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Thank you to jhoijhoi for the sig, and all the dividers in the guide.