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Omen just gives low armor for the purpose of this build, so despite it's passive/active, its cooldown reduction, its health and health regen, it does not provide enough armor to really keep you up. The closer you get to 400 armor or more, the less physical damage characters do to you, it practically voids the effects of last whisper, black cleaver, etc. Besides, the health benefit from Randuin's Omen is an unnecessary waste of gold. With 115 or more health regen in game (this system doesn't factor in health regen from mana) each second you survive is effectively adding 23 health to your total health pool. The damage reduction from this build is so high, that only the strongest nukes on characters with tons of penetration will actually do more than 200 damage at a time. You survive most bursts and heal most of the health back during the gaps in the bursts, so maximum health ultimately doesn't matter, and will even increase the damage you take from some abilities. To be honest, after playing my own build in a few games, I found you do not need the warmog's, I should probably edit it out and replace it with another force of nature (puts the total magic resistance of the build up to 300 at level 18).
I would consider a sunfire cloak over a Omen or a second Frozen heart. The damaging passive plus bonus hp plus the armor would make it a great addition.
Lol, prefer it over an Omen, u mad. I'd prefer it over a Thornmail, because it's a more reliable damage dealer. But over an Omen? Lol.
If you choose against that idea, I would go with an offensive aura to help your dps. A Starks, an Abyssal Scepter, or a WotA.
If you choose against this even, you should at least get a GA or a Aegis. Basically any option is better than a second Frozen Heart.
Passive: reduces attack speed by another 25% when hit (on chance), so you take even less damage.
Active: slows nearby enemies' AS and MS, which can give the enemy team a huge positional disadvantage. But the best thing about this item is its tanking role: the CC duration increases by 0.5 second per 100 resistance (armor%magic res). With this item build and Brutal Strikes, you can get your total resistance to over 600 (or 700?), which ends up in a 6 or 7 second AoE slow. Now that is some massive CC.
Think about it man, Randuin's is awesome for this build. I'd get it after the FoN.