@Jun
Hmm, I guess the OP has gotten his answer.
Well I'd just like to point out 2 pretty big fails in your list:
Attack speed seals and glyphs. They're only good on a very select amount of champions, but even on those you're usually better off just going for MR or armor.
MrP quints. AP is better in most cases. Any champion with a ratio for something other than damage has more use of AP quints. Even a champion with only magic damage often has more use of AP than MrP because AP quints always deal more damage early on (before maxing out your skill). MrP is usually best in lategame, but even in lategame MrP is just slightly better than AP.
Hmm, I guess the OP has gotten his answer.
Well I'd just like to point out 2 pretty big fails in your list:
Attack speed seals and glyphs. They're only good on a very select amount of champions, but even on those you're usually better off just going for MR or armor.
MrP quints. AP is better in most cases. Any champion with a ratio for something other than damage has more use of AP quints. Even a champion with only magic damage often has more use of AP than MrP because AP quints always deal more damage early on (before maxing out your skill). MrP is usually best in lategame, but even in lategame MrP is just slightly better than AP.
"You can't have your privacy violated if you don't know your privacy is violated." - Mike Rogers, U.S. Representative for Michigan's 8th congressional district, 2013
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
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solo with squishy -> flat MR
solo lane with tanky -> MR per lvl
duo lane -> flat MR