@Jun
Hmm, I guess the OP has gotten his answer.
Well I'd just like to point out 2 pretty big fails in your list:
Attack speed seals and glyphs. They're only good on a very select amount of champions, but even on those you're usually better off just going for MR or armor.
MrP quints. AP is better in most cases. Any champion with a ratio for something other than damage has more use of AP quints. Even a champion with only magic damage often has more use of AP than MrP because AP quints always deal more damage early on (before maxing out your skill). MrP is usually best in lategame, but even in lategame MrP is just slightly better than AP.
Hmm, I guess the OP has gotten his answer.
Well I'd just like to point out 2 pretty big fails in your list:
Attack speed seals and glyphs. They're only good on a very select amount of champions, but even on those you're usually better off just going for MR or armor.
MrP quints. AP is better in most cases. Any champion with a ratio for something other than damage has more use of AP quints. Even a champion with only magic damage often has more use of AP than MrP because AP quints always deal more damage early on (before maxing out your skill). MrP is usually best in lategame, but even in lategame MrP is just slightly better than AP.
""Toshabi took thy **** and strucketh Hotshot in his face 'thou art no god'" Toshabi 3:16" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
You need to log in before commenting.
solo with squishy -> flat MR
solo lane with tanky -> MR per lvl
duo lane -> flat MR