@Jun
Hmm, I guess the OP has gotten his answer.
Well I'd just like to point out 2 pretty big fails in your list:
Attack speed seals and glyphs. They're only good on a very select amount of champions, but even on those you're usually better off just going for MR or armor.
MrP quints. AP is better in most cases. Any champion with a ratio for something other than damage has more use of AP quints. Even a champion with only magic damage often has more use of AP than MrP because AP quints always deal more damage early on (before maxing out your skill). MrP is usually best in lategame, but even in lategame MrP is just slightly better than AP.
Hmm, I guess the OP has gotten his answer.
Well I'd just like to point out 2 pretty big fails in your list:
Attack speed seals and glyphs. They're only good on a very select amount of champions, but even on those you're usually better off just going for MR or armor.
MrP quints. AP is better in most cases. Any champion with a ratio for something other than damage has more use of AP quints. Even a champion with only magic damage often has more use of AP than MrP because AP quints always deal more damage early on (before maxing out your skill). MrP is usually best in lategame, but even in lategame MrP is just slightly better than AP.
"every now and again you come across a game that has so little emotional connection to who you are that you end up standing there, gazing at the screen and saying "I'm just pressing buttons and my life has no meaning,"" - Colin Campbell
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solo with squishy -> flat MR
solo lane with tanky -> MR per lvl
duo lane -> flat MR