Hmm...im not sure if the suit makes her boobs look rounder >.<! Plus I think she went all rasta with the dreads
well if we remember at the end of the campaign cinematic, even though she had become human again her hair was still.. weird.

it could be slowly returning to normal for some reason, instead of just an instant change like everything else?
oh god the filesize.. google images lied to me.

it could be slowly returning to normal for some reason, instead of just an instant change like everything else?
oh god the filesize.. google images lied to me.
I like things that make me feel stupid. - Ken Levine
hmm well serious now, I actually think she has some of the zerg powers.... It would be a nice story if she went all evil again and actually died this time >:D
It's clearly Kerrigan. As for the whole hair-spine look, I think it's safe to assume that some aspects of her infestation are irreversible. Her continued connection to the zerg is also somewhat of a given at this point (to what degree she will be able to influence/control the zerg is up to debate).
Personally, I believe that her "purification" was a huge misstep for the series. In the original Starcraft, the series established that infestation was an irreversible process. To have Blizzard go back on their own mythology seems to cheapen the established narrative, essentially wiping the slate and, presumably, realigning Kerrigan with the "good guys" against the looming Xel'Naga threat (all but a necessity going into Starcraft II's first expansion Heart of the Swarm).
The moment of Kerrigan's "salvation" felt cheap because it wasn't earned: as the Queen of Blades, Kerrigan committed atrocities against humans and protoss alike that shouldn't have been forgiven, regardless of her deeply embedded humanity or her past history with Jim Raynor. In short, Starcraft II's conclusion, while laying the groundwork for the previously announced expansion, came across as implausible and unsatisfying. In general, Starcraft II's plot fell somewhat flat due to its abandonment of the original's gritty sci-fi storytelling in favor of trite space opera cliches.
Personally, I believe that her "purification" was a huge misstep for the series. In the original Starcraft, the series established that infestation was an irreversible process. To have Blizzard go back on their own mythology seems to cheapen the established narrative, essentially wiping the slate and, presumably, realigning Kerrigan with the "good guys" against the looming Xel'Naga threat (all but a necessity going into Starcraft II's first expansion Heart of the Swarm).
The moment of Kerrigan's "salvation" felt cheap because it wasn't earned: as the Queen of Blades, Kerrigan committed atrocities against humans and protoss alike that shouldn't have been forgiven, regardless of her deeply embedded humanity or her past history with Jim Raynor. In short, Starcraft II's conclusion, while laying the groundwork for the previously announced expansion, came across as implausible and unsatisfying. In general, Starcraft II's plot fell somewhat flat due to its abandonment of the original's gritty sci-fi storytelling in favor of trite space opera cliches.
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so, thoughts? assuming it is kerrigan, of course.