so ult is like Twitch's kinda.
I like this idea a lot, just a question, on the Q, is the "effect" that lasts 4 seconds referring to the bleeding and slow or just slow? If it is both, it should be just slow I think...Especially with that AD ratio, you could be bleeding for 500 a second for 4 which seems a little OP.....maybe if you lower the AD ratio a bit if you want the bleeding to occur for 4 seconds as well?
I like this idea a lot, just a question, on the Q, is the "effect" that lasts 4 seconds referring to the bleeding and slow or just slow? If it is both, it should be just slow I think...Especially with that AD ratio, you could be bleeding for 500 a second for 4 which seems a little OP.....maybe if you lower the AD ratio a bit if you want the bleeding to occur for 4 seconds as well?
Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
wRAthoFVuLK wrote:
so ult is like Twitch's kinda.
I like this idea a lot, just a question, on the Q, is the "effect" that lasts 4 seconds referring to the bleeding and slow or just slow? If it is both, it should be just slow I think...Especially with that AD ratio, you could be bleeding for 500 a second for 4 which seems a little OP.....maybe if you lower the AD ratio a bit if you want the bleeding to occur for 4 seconds as well?
Sounds smart to me.
Let's lower the Ratio to 0,3 because the 4 seconds were meant to be according to both, stun and bleeding.
Q - Master Throw
Cost 30/50/70/90/110 life
Rraun throws one of his swords in a line forward to hit an enemy unit. Minions are ignored by that.
On hit, the enemy Champion starts bleeding for 60/100/150/190/230 + (0,3) Physical damage.
Also the enemy is slowed by half of the amount of missing life in % for the duration of the effect. (Example: 25% missing hp = 12,5% slowdown of movement speed).
This effect lasts 4 seconds.
Much better then :)

Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
Forgot to set a Ratio for the Power Run.
What do you think about 0.5?
W - Power run
Cost 30/40/50/60/70 life
Rraun charges forward, dealing 70/110/150/200/240 + 0,5 Physical damage to all enemy units standing in his way. If he hits an enemy champion, the champion is struck to the ground for 1.5 seconds.
If Rraun hits an allied champion, the pushes him away for 400 range. (Similar to Alistars Headbutt). It does no damage to allied champions though, but it can keep them away and save their *** in fight.
What do you think about 0.5?
W - Power run
Cost 30/40/50/60/70 life
Rraun charges forward, dealing 70/110/150/200/240 + 0,5 Physical damage to all enemy units standing in his way. If he hits an enemy champion, the champion is struck to the ground for 1.5 seconds.
If Rraun hits an allied champion, the pushes him away for 400 range. (Similar to Alistars Headbutt). It does no damage to allied champions though, but it can keep them away and save their *** in fight.
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Rraun is a dueal wielded Crow Warrior, who fights his foes using quick but effective techniques. Rraun wears two Short swords.
With these he is able to fight in melee and in range at the same time. He reaches enemies just by throwing his swords in a certain range.
Melee
Bruiser
Support
Passive - Bloodshed
Rraun charges his blades by killing enemy units.
Gaining 1 stack from minions and 2 from chapion kills. (Max 10)
Every stack point will increase the damage output of his abilities by the stack amount in %.
1 - 1%
2 - 2%
3 - 3%
...
His blades, are empty after he uses an ability.
Q - Master Throw
Cost 30/50/70/90/110 life
Rraun throws one of his swords in a line forward to hit an enemy unit. Minions are ignored by that.
On hit, the enemy Champion starts bleeding for 60/100/150/190/230 + (0,7) Physical damage.
Also the enemy is slowed by half of the amount of missing life in % for the duration of the effect. (Example: 25% missing hp = 12,5% slowdown of movement speed).
This effect lasts 4 seconds.
W - Power run
Cost 30/40/50/60/70 life
Rraun charges forward, dealing 70/110/150/200/240 Physical damage to all enemy units standing in his way. If he hits an enemy champion, the champion is struck to the ground for 1.5 seconds.
If Rraun hits an allied champion, the pushes him away for 400 range. (Similar to Alistars Headbutt). It does no damage to allied champions though, but it can keep them away and save their *** in fight.
E - Defensive stance
Passive: Rraun's dodge rate increases by 5/7/9/11/13 %.
Cost 20/30/50/60/70 life
Active: Rraun changes his stance, which makes him harder to hit for 8 seconds. Instead of doing lots of damage, he shields himself using his two swords.
His Magic Resistance / Armor increases by 10/12/14/16/18 %. Although his attack damage is reduced by the same amount.
R - Decapitating Strikes
Rraun enrages, dealing double damage for the next 5 attacks. Also his Critical Strike Chance increases by 25% percent.
This Ability has a duration of 15 seconds. The double damage and crit bonus is gone after 15 seconds, not depending on how many attacks Rraun did in this time.
Again, a little speedpaint: