Read through Searz' guide regarding runes; http://www.mobafire.com/league-of-legends/build/rune-tips-what-secondary-and-primary-means-and-more-24255. It's really helpful.
The purpose of Shen is to flip out and kill people.
- Phreak
- Phreak
If you want the most cost effective rune pages for every champ then get these;
#1
ArP Marks, Armour Seals, MR(lvl) Glyphs, Gp/10 Quints
#2
MP Marks, Armour Seals, MR(lvl) Glyphs, Gp/10 Quints
Or swap GP/10 for Health, gp/10 is cheaper though
#1
ArP Marks, Armour Seals, MR(lvl) Glyphs, Gp/10 Quints
#2
MP Marks, Armour Seals, MR(lvl) Glyphs, Gp/10 Quints
Or swap GP/10 for Health, gp/10 is cheaper though
Australians, the best gamers in the world combined with the worst ping.
If you wanna start off, here is what you need. You can mix and match any, and they'll still work decently.
THE BASICS
Red:
ArP x9
MrP x9
Yellow:
Armor x9
Mp5 x9
Blue:
MR Flat x9
MP/5 x9
Quint:
HP x3
ArP x3
MrP x3
Long list, but they're all 'basic'.
THE BASICS
Red:
ArP x9
MrP x9
Yellow:
Armor x9
Mp5 x9
Blue:
MR Flat x9
MP/5 x9
Quint:
HP x3
ArP x3
MrP x3
Long list, but they're all 'basic'.
now i want to ask you if my choices are right.First of all about ap champs:
marks: 9 marks of insight=8.55MrP
seals: 5 seals of clarity=0.325manaregen/per5s per lvl
4 seals of replenishment=1.64manaregen/per5s
all these give me 2manaregen/5s in the first level
glyphs:5 glyphs of force=0.85AP/per lvl
4 glyphs of potency=4AP
all these give me 4.85AP in the first lvl
quints:3 quints of potency=15AP or 3 quints of force=+1.29AP per lvl ( lvl 18 + 7.74)
Now all these runes cost 12.300Ip.I used only mrp marks beacuse i think it will benefit mroe my casters and i dont hink it needs more mrp because i will also be benefit by thearchaic knowledge in my masteries (15% MrP).But i dont know if i should buy 3 quints of potency or 3 quints of force.The first gives me a good boost for my early game [ +15AP ] but the second gives me more AP in the late game [ at lvl 18 +31AP ].So do you think that my choices are right and if they are then which quints should i prefer?
marks: 9 marks of insight=8.55MrP
seals: 5 seals of clarity=0.325manaregen/per5s per lvl
4 seals of replenishment=1.64manaregen/per5s
all these give me 2manaregen/5s in the first level
glyphs:5 glyphs of force=0.85AP/per lvl
4 glyphs of potency=4AP
all these give me 4.85AP in the first lvl
quints:3 quints of potency=15AP or 3 quints of force=+1.29AP per lvl ( lvl 18 + 7.74)
Now all these runes cost 12.300Ip.I used only mrp marks beacuse i think it will benefit mroe my casters and i dont hink it needs more mrp because i will also be benefit by thearchaic knowledge in my masteries (15% MrP).But i dont know if i should buy 3 quints of potency or 3 quints of force.The first gives me a good boost for my early game [ +15AP ] but the second gives me more AP in the late game [ at lvl 18 +31AP ].So do you think that my choices are right and if they are then which quints should i prefer?
Xaioli wrote:
Red:
ArP x9
MrP x9
Yellow:
Armor x9
Mp5 x9
Blue:
MR Flat x9
MP/5 x9
Quint:
HP x3
ArP x3
MrP x3
**** NO MISTER.
Red:
ArP x9
MrP x9
Yellow:
Armor x9
Mp5 x9
Blue:
MR/lvl x9
CDR x9
Quint:
HP x3
ArP x3
AP x3
I thought you knew about runes..
""Toshabi took thy **** and strucketh Hotshot in his face 'thou art no god'" Toshabi 3:16" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
orochinagi wrote:
MR Flat? Thought that MR was always best scalling...
They're about equally good on most champions, but on junglers MR/lvl is better so MR/lvl is more versatile.
Adonikam wrote:
If you want the most cost effective rune pages for every champ then get these;
#1
ArP Marks, Armour Seals, MR(lvl) Glyphs, Gp/10 Quints
#2
MP Marks, Armour Seals, MR(lvl) Glyphs, Gp/10 Quints
Or swap GP/10 for Health, gp/10 is cheaper though
GP10 quints aren't that good. They work on most champions, but they're weaker than other quints.
I think they would be very good if they were buffed to 1.5 gold per 5 sec from 1 per 5 sec.
"I saw [Twilight: Eclipse] in theaters with a girl I was dating at the time. I spent more time staring at my toes and wiggling them than I did watching this abomination. When Edward proposed to Blank Face, I finally looked up with a revelation.
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
glacier wrote:
now i want to ask you if my choices are right.First of all about ap champs:
marks: 9 marks of insight=8.55MrP
seals: 5 seals of clarity=0.325manaregen/per5s per lvl
4 seals of replenishment=1.64manaregen/per5s
all these give me 2manaregen/5s in the first level
glyphs:5 glyphs of force=0.85AP/per lvl
4 glyphs of potency=4AP
all these give me 4.85AP in the first lvl
quints:3 quints of potency=15AP or 3 quints of force=+1.29AP per lvl ( lvl 18 + 7.74)
Most is fine.
For casters you'll want:
MrP marks.
MP5 seals. (usually flat)
Flat CDR glyphs.
Flat AP quints.

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