Read through Searz' guide regarding runes; http://www.mobafire.com/league-of-legends/build/rune-tips-what-secondary-and-primary-means-and-more-24255. It's really helpful.
The purpose of Shen is to flip out and kill people.
- Phreak
- Phreak
If you want the most cost effective rune pages for every champ then get these;
#1
ArP Marks, Armour Seals, MR(lvl) Glyphs, Gp/10 Quints
#2
MP Marks, Armour Seals, MR(lvl) Glyphs, Gp/10 Quints
Or swap GP/10 for Health, gp/10 is cheaper though
#1
ArP Marks, Armour Seals, MR(lvl) Glyphs, Gp/10 Quints
#2
MP Marks, Armour Seals, MR(lvl) Glyphs, Gp/10 Quints
Or swap GP/10 for Health, gp/10 is cheaper though

JHOIJHOI IS THE BESTEST PERSON IN THE WHOLE WORLD AND THIS SIG IS AMAZING TY <3
If you wanna start off, here is what you need. You can mix and match any, and they'll still work decently.
THE BASICS
Red:
ArP x9
MrP x9
Yellow:
Armor x9
Mp5 x9
Blue:
MR Flat x9
MP/5 x9
Quint:
HP x3
ArP x3
MrP x3
Long list, but they're all 'basic'.
THE BASICS
Red:
ArP x9
MrP x9
Yellow:
Armor x9
Mp5 x9
Blue:
MR Flat x9
MP/5 x9
Quint:
HP x3
ArP x3
MrP x3
Long list, but they're all 'basic'.
now i want to ask you if my choices are right.First of all about ap champs:
marks: 9 marks of insight=8.55MrP
seals: 5 seals of clarity=0.325manaregen/per5s per lvl
4 seals of replenishment=1.64manaregen/per5s
all these give me 2manaregen/5s in the first level
glyphs:5 glyphs of force=0.85AP/per lvl
4 glyphs of potency=4AP
all these give me 4.85AP in the first lvl
quints:3 quints of potency=15AP or 3 quints of force=+1.29AP per lvl ( lvl 18 + 7.74)
Now all these runes cost 12.300Ip.I used only mrp marks beacuse i think it will benefit mroe my casters and i dont hink it needs more mrp because i will also be benefit by thearchaic knowledge in my masteries (15% MrP).But i dont know if i should buy 3 quints of potency or 3 quints of force.The first gives me a good boost for my early game [ +15AP ] but the second gives me more AP in the late game [ at lvl 18 +31AP ].So do you think that my choices are right and if they are then which quints should i prefer?
marks: 9 marks of insight=8.55MrP
seals: 5 seals of clarity=0.325manaregen/per5s per lvl
4 seals of replenishment=1.64manaregen/per5s
all these give me 2manaregen/5s in the first level
glyphs:5 glyphs of force=0.85AP/per lvl
4 glyphs of potency=4AP
all these give me 4.85AP in the first lvl
quints:3 quints of potency=15AP or 3 quints of force=+1.29AP per lvl ( lvl 18 + 7.74)
Now all these runes cost 12.300Ip.I used only mrp marks beacuse i think it will benefit mroe my casters and i dont hink it needs more mrp because i will also be benefit by thearchaic knowledge in my masteries (15% MrP).But i dont know if i should buy 3 quints of potency or 3 quints of force.The first gives me a good boost for my early game [ +15AP ] but the second gives me more AP in the late game [ at lvl 18 +31AP ].So do you think that my choices are right and if they are then which quints should i prefer?
Xaioli wrote:
Red:
ArP x9
MrP x9
Yellow:
Armor x9
Mp5 x9
Blue:
MR Flat x9
MP/5 x9
Quint:
HP x3
ArP x3
MrP x3
**** NO MISTER.
Red:
ArP x9
MrP x9
Yellow:
Armor x9
Mp5 x9
Blue:
MR/lvl x9
CDR x9
Quint:
HP x3
ArP x3
AP x3
I thought you knew about runes..
"I'm ebolakin. You can refer to me as Ebola-Chan." - Vurtax
"I also am Otherkin. Whenever autumn rolls around I can feel my kin-type slowly taking over my body. You must know, I identify as pumpkin. I can control it pretty good most of the time, but when September ends, I just cant hold it in anymore. Whenever Im outside I see my brothers and sisters being chopped into soup, coffee, donuts, cake, drinks, bread - ppl even cut human faces into their skin, making a mockery out of their noble appearance. When I see things like that I cant control my pumpkin urges anymore. My natural instincts kick in. I then sit down motionless, while getting bright orange." - Morgana L
"I also am Otherkin. Whenever autumn rolls around I can feel my kin-type slowly taking over my body. You must know, I identify as pumpkin. I can control it pretty good most of the time, but when September ends, I just cant hold it in anymore. Whenever Im outside I see my brothers and sisters being chopped into soup, coffee, donuts, cake, drinks, bread - ppl even cut human faces into their skin, making a mockery out of their noble appearance. When I see things like that I cant control my pumpkin urges anymore. My natural instincts kick in. I then sit down motionless, while getting bright orange." - Morgana L
orochinagi wrote:
MR Flat? Thought that MR was always best scalling...
They're about equally good on most champions, but on junglers MR/lvl is better so MR/lvl is more versatile.
Adonikam wrote:
If you want the most cost effective rune pages for every champ then get these;
#1
ArP Marks, Armour Seals, MR(lvl) Glyphs, Gp/10 Quints
#2
MP Marks, Armour Seals, MR(lvl) Glyphs, Gp/10 Quints
Or swap GP/10 for Health, gp/10 is cheaper though
GP10 quints aren't that good. They work on most champions, but they're weaker than other quints.
I think they would be very good if they were buffed to 1.5 gold per 5 sec from 1 per 5 sec.
"Gold can't buy you rape." - Mr Sark
glacier wrote:
now i want to ask you if my choices are right.First of all about ap champs:
marks: 9 marks of insight=8.55MrP
seals: 5 seals of clarity=0.325manaregen/per5s per lvl
4 seals of replenishment=1.64manaregen/per5s
all these give me 2manaregen/5s in the first level
glyphs:5 glyphs of force=0.85AP/per lvl
4 glyphs of potency=4AP
all these give me 4.85AP in the first lvl
quints:3 quints of potency=15AP or 3 quints of force=+1.29AP per lvl ( lvl 18 + 7.74)
Most is fine.
For casters you'll want:
MrP marks.
MP5 seals. (usually flat)
Flat CDR glyphs.
Flat AP quints.
"every now and again you come across a game that has so little emotional connection to who you are that you end up standing there, gazing at the screen and saying "I'm just pressing buttons and my life has no meaning,"" - Colin Campbell
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