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Second: Why take only 2 pots at the start?
third: You want a jungling warwick NOT to take smite? Dude that's nuts...
This build needs improvement.
Sorry, maybe I don't meet any good jungler 'til now.
For now, on equal level, I never lost a battle in the jungle. The only time I lost against other junglers happens when they're lucky and got me with low xp against the dragon at low level. But I use to play safer, and smite didn't grant you the dragon everytime, there's always some risk. They can steal it also if you've smite.
But while they've smite, I've Exhasust and Smite. This grant me advantage against them.
But as I said smite can be a choice. It is less risky. But I think the risk worth enough.
It happened really few times, and if they're lucky. I was aware of this at the begininning, but it happened very very rarely.
Exhaust and Ingite together instead help me much more often.
But yea, there's the possibility that in high ranked I will change my mind.
@ Gunnox
Yeah, there's some not serious point. But I put also the main elements.
It's not luck. In jungle fights you always dodge something. A minion or an enemy attack.
On team fight in late game the same, it would be really strange if you don't dodge even one attack.
It is needed only for really long run, and they happens, but not so much time. On the other hand dodge bonus and armor helps you more often.
I think they give more advantage.
If you focus on Attack Speed you will lose defense. IMHO it's a choice that depend on the game.
-Stealing buffs
It never happened to me.
Also the other buffs, when I arrive at sixth I'm very quick in taking buffs, the opponent should be really lucky to come at the right time.
The dragon is the only one risky, but you need only to check the map and do it when it's safe.
Thank you for all your opinions.
I respect that you took your time to write this guide but I just cannot agree with this, I got my reasons why:
First of all, write some real pros and cons, I mean, you wrote "He loses hair on his lane, blablabla".
Second, attack speed > magic penetration. You will dish out more damage with attack speed + heal more from your passive. Focusing on one spell that is on 6 sec cooldown when you already got an attack speed boost which is huge isn't great.
Third, as Xenasis said, don't advise anybody to not take smite and that WW isn't the best jungler. Read what he said.
Fourth, you said: "you already have nimbleness", relying on luck to boost your movement speed isn't good. Boots of swiftness is actually great on WW because blood scent favors its high movement boost.
It loses it's viability after level 5? Securing buffs, Dragons, and Baron isn't good enough reason? Any decent jungler could simply Flash/Smite in and steal your Baron - or Dragon, for that matter.
- I do more magic damage only in mid/late game, checking my stats report I see more phisical damage on average game.
- Armor Penetretion is more flexible, I can decide to avoid Wit's End and Malady and go for other items if the game needs it.
I'll try Magic Penetration, to see how it works.
Thanks for the tip.
if you play warwick with on-hit effects like madreds, malady etc you should take magic penetration runes because you deal more magic than normal damage...
think about that