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Kat can't counter Akali.
Some things though, in masteries there's 2 points for 4 extra minion damage, and not extra 1,33% crit. Both are practically useless, but with your second passive activating minion damage is no problem (so the mastery is useless).
Also since this is already a very good guide and maybe looking to be better, maybe include a section of gankers/junglers?
I've had some great fun with akali scoring double kills when they tried to gank.
For example, shroud near a bush, one of them will stand in the bush to catch you, and the other will stand at the other side to prevent you from escaping. Bursting down the one near the bush gives you advantage over the one at the outer end. If all fails and they both come at the bush, you can always flash down to your tower and kill them there.
Anyway, +1.
pretty sure this is the exact same as the top guide on this site, save for the 2 points in faster minion killing and the obvious "Get some health pots"
Actually, it's the exact same "build" as the other one. But this is a guide, not a only a build. Plus, the you obviously haven't read the Item section of this "guide". Because if you would've, you would've seen that I have two builds in this "guide".
I see your point on the runes, but I actually find it useful to have
Hum, I guess that makes sense. But I honestly think it doesn't make a difference. You probably do around 20 more damage at level 1 with Flat AP runes with a mark activation. You can still get FB very easily at level 1-3 if your enemies are dumb enough to try to straight up fight you.
Not the best build, neither close, but good enough to make me vote "Yes"
P.S.: Akali is not an angel... --
If you don't think this build is optimal, please tell me why instead of just saying it's barely decent.
But to each his own. I'll add Flat AP in the runes section.
P.S.: Akali is not an angel... --
And for the health runes, it may not help much but it's better then nothing. That extra 200 health helped me get a kill and not die A LOT of times. A dead Akali can't kill nobody.
Plus this build focused more on raw damage then anything. If you hit a carry for about three seconds, they're usually going down.
But thanks for the feedback, really appreciate it!
The extra 200 health doesnt really help at all late game, because your job is just to kill the carry or die trying. And If you fail, you will almost certainly die