Wat?
I've never supported flat AP glyphs. That would be flat AP quints.
I've never supported flat AP glyphs. That would be flat AP quints.
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Keep in mind that the ranks are now ordered in greatness from left to right (best->"worst").
Updated the AP and AP/lvl seals&glyphs. I forgot to use the latest version.
Updated the AP and AP/lvl seals&glyphs. I forgot to use the latest version.
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This is just based on personal opinion and experience.
Marks - Armor ain't bad... Maybe move it up a tier but that's all I got for marks.
Seals - I would probably move mp5/lvl up a tier. They surpass mp5 at level 7, which is super quick. They are also standard on pretty much any caster.
Glyphs - AP can go up a tier. It's kinda situational whether you use flat AP or ap per level, but both are equally strong. MrP should at least be moved up in C tier.. It's not too bad early game if you want lane dominance on a caster with low AP ratios.
Quints - I believe HP and MS quints are both a tier above everything else listed in A tier. Other than that it is spot on.
Marks - Armor ain't bad... Maybe move it up a tier but that's all I got for marks.
Seals - I would probably move mp5/lvl up a tier. They surpass mp5 at level 7, which is super quick. They are also standard on pretty much any caster.
Glyphs - AP can go up a tier. It's kinda situational whether you use flat AP or ap per level, but both are equally strong. MrP should at least be moved up in C tier.. It's not too bad early game if you want lane dominance on a caster with low AP ratios.
Quints - I believe HP and MS quints are both a tier above everything else listed in A tier. Other than that it is spot on.
EvilDice wrote:
Marks - Armor ain't bad... Maybe move it up a tier but that's all I got for marks.
Nah, they're about where they should be. They're below runes that are a tad bit stronger and above those a little weaker.
Quoted:
Seals - I would probably move mp5/lvl up a tier. They surpass mp5 at level 7, which is super quick. They are also standard on pretty much any caster.
MP5 and MP5/lvl are about equal imo. Flat MP5 is good because in most cases you'll need mana-reg in the lane, more than anything. I did bump MP5/lvl up above MP5 for the time being tho.
Have you tried a combo of 5 flat MP5 and 4 scaling? I like it a lot.
Quoted:
Glyphs - AP can go up a tier. It's kinda situational whether you use flat AP or ap per level, but both are equally strong. MrP should at least be moved up in C tier.. It's not too bad early game if you want lane dominance on a caster with low AP ratios.
AP/lvl is generally stronger, but it's not by a big margin. Also look at where they are in the ranks; flat AP is at the top of rank B while AP/lvl is at the bottom of rank A.
Still, I am considering bumping flat AP glyphs up to rank A, right after AP/lvl.
Quoted:
Quints - I believe HP and MS quints are both a tier above everything else listed in A tier.
Nope, both are right where I want them. I consider HP, HP5 and MS to be about equal in strength, but HP5 might get bumped up as I play more with them (they're relatively new in my arsenal).

Moved AP and AP/lvl glyphs up one position each(really small change).
I'm considering moving AP/lvl marks and seals up a little(one or 2 positions, not ranks). I did some graphs on MrP marks and AP/lvl marks and saw that the difference wasn't as big as I thought.
I'm considering moving AP/lvl marks and seals up a little(one or 2 positions, not ranks). I did some graphs on MrP marks and AP/lvl marks and saw that the difference wasn't as big as I thought.
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*bump*
Sooo, after finally graphing ALL the AP runes I've moved most of them up a little. I just had them a little bit too low.
I also moved down the HP5 quints in rank A because they're not very good outside the lane, while others are.
(and moved a couple of low ranking runes around)
What I'm considering now is moving armor quints up above HP5 quints. Opinions?
Sooo, after finally graphing ALL the AP runes I've moved most of them up a little. I just had them a little bit too low.
I also moved down the HP5 quints in rank A because they're not very good outside the lane, while others are.
(and moved a couple of low ranking runes around)
What I'm considering now is moving armor quints up above HP5 quints. Opinions?
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Searz wrote:
What I'm considering now is moving armor quints up above HP5 quints. Opinions?
They break even with HP Quints @ 610 health, and they make sustain characters, and potion starts much better.
I would say armor/mr > health on any sustain character such as Cho'Gath or Udyr.
But on a character with a bad early laning phase it's hard to say.
I'm kind of addicted to flat mr/armor glyphs/seals lately though, they are super good in lane.
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They are also arranged within the ranks. Best to "worst", left to right (best->"worst").
I will move a rune down if another rune does the same thing better.
Marks
S-Rank: ArP, MrP
A-Rank: AS, CrC, AD
B-Rank: MR, Armor
C-Rank: AP/lvl, MP5, CrD, AD/lvl, AP
F-Rank: HP, HP/lvl, Mana/lvl, Mana, CDR, MR/lvl
Seals
S-Rank: Armor, Dodge (Dodge belongs low in rank A without the dodge mastery)
A-Rank: MP5/lvl, MP5, HP/lvl
B-Rank: Armor/lvl, HP
C-Rank: AP/lvl, MR/lvl, AS, HP5/lvl, HP5, EP5, EP5/lvl, CrC, AP
F-Rank: MR, AD, CDR, Mana, Mana/lvl, AD/lvl, CrD
Glyphs
S-Rank: MR/lvl, MR, AP/lvl, CDR
A-Rank: MP5/lvl, AP
B-Rank: CDR/lvl, Energy, Mana
C-Rank: Mana/lvl, Energy/lvl, AS, MP5, Armor, MrP
F-Rank: HP/lvl, CrC, AD, HP5, HP, AD/lvl, CrD
Quintessences
S-Rank: AP, AD, ArP
A-Rank: HP, MS, HP5, Armor
B-Rank: MrP, MR, AS, CrC, MP5, Mana, CDR, EP5, GP10
C-Rank: AP/lvl, Energy, Increased experience gain, Death-time reduction, MP5/lvl, Dodge, HP/lvl, CDR/lvl, MR/lvl
F-Rank: AD/lvl, Mana/lvl, CrD, HP5/lvl, Armor/lvl
Why
Here's a few explanations for the ranks:The same doesn't apply to AD and CrC marks though, since AD marks have smaller stats compared to AD quints. (CrC quint=2 CrC marks, AD quint=2.37AD marks)
In quintessences armor has a bigger value, while dodge remains the "same" (dodge quint=2 dodge seals, armor quint=3.02 armor seals). That's why dodge quints are rarely good on anyone. Here's a graph comparing the damage mitigation of dodge and armor quints on normal attacks.
Some junglers take AS glyphs for more speed, but the small amount they will speed you up (probably below 5sec) is negligible compared to the other things you could pick up instead. Some junglers might even get faster with CDR glyphs than with AS and CDR isn't useless outside of the jungle like the AS glyphs are.
Read the explanations and please give me some opinions. Is there something I should be explaining that I'm not, is there missing/incorrect info or whatever you can think of, GOGO DISCUSS.