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IMO u should get flash,ignite,teleport or even fortify instead of the cleanse because i do run on merc treads which give u a lot of CC reduction and diminish the effect of Cleanse
IMO u should get flash,ignite,teleport or even fortify instead of the cleanse because i do run on merc treads which give u a lot of CC reduction and diminish the effect of Cleanse
IMO u should get flash,ignite,teleport or even fortify instead of the cleanse because i do run on merc treads which give u a lot of CC reduction and diminish the effect of Cleanse
IMO u should get flash,ignite,teleport or even fortify instead of the cleanse because i do run on merc treads which give u a lot of CC reduction and diminish the effect of Cleanse
IMO u should get flash,ignite,teleport or even fortify instead of the cleanse because i do run on merc treads which give u a lot of CC reduction and diminish the effect of Cleanse
IMO u should get flash,ignite,teleport or even fortify instead of the cleanse because i do run on merc treads which give u a lot of CC reduction and diminish the effect of Cleanse
IMO u should get flash,ignite,teleport or even fortify instead of the cleanse because i do run on merc treads which give u a lot of CC reduction and diminish the effect of Cleanse
IMO u should get flash,ignite,teleport or even fortify instead of the cleanse because i do run on merc treads which give u a lot of CC reduction and diminish the effect of Cleanse
as for the gear, I agree that a warmog's early game can help tanking a lot, I just prefer to have the extra movement speed fairly quickly. Also, early game there isn't much team fighting at all so you shouldn't need to tank too much damage, which is why I choose a spirit visage first to increase regen and what not for laning, as warmog's takes time to build up with minion kills. It gives hp, hp regen, a decent buff to your ult, and some MR, so I like to start off with it just to get more than hp right off the bat.
But again, that's just my preference, I'll make sure to add that into the guide.
And as for the cleaver, I just meant that there's nothing you can do about the scaling, as any damage increase is decided purely by your opponents. :P