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Amumu jungle strategies???

Creator: Keels August 21, 2011 5:33am
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Keels
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I jungle Amumu, and while I think I do pretty well, I noticed how easy it is to get ****ed over if I end up getting ganked or counter jungled. My time to 6 is **** and I haven't recorded it because I gank after 4 every time, no exceptions. I go the tradtional amumu route- blue buff- wolves- wraiths- golem- b- buy boots, ward, 1x hp pot- grab red buff(jungle clear)- start ganking. I use MRPen marks, armor seals, scaling MR glyphs, and I'm working on finishing my MS quints(for singed) so for now I'm using Mpen(I only have 2 rune pages, so I have to have versatile runes). I go 1-12-17 in masteries, but I think I like 1-14-15 better, taking reduced minion damage instead of 2 points in MS. However! I'm looking for an alternate route, one that doesn't rely on my team protecting my blue buff. One that could throw off those pesky counter-junglers; we all know how hard hit Amumu is by his route being messed with.

EDIT: Clocked in jungle clearance at 4:36 w/ No leash. Idk if that's good or bad.

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1-14-15 is more secure, 1-12-17 is a little faster... not enough, though. 1-14-15 is what I'll be using.

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GET ARMOR QUINTS. By far the best choice on Amumu.

Here's what I usually do:

Runes

Precision
Fleet Footwork
Phase Rush
1/12/17 masteries. (MUCH better than 1/14/15)

I usually start with Regrowth because that way you save a LOT of money by getting an early Philo stone, you'll also have an easier time sustaining yourself in the jungle (YOU DON'T NEED POTS AND CAN MANAGE WITHOUT BLUE, WOOOO!).

I'm running one of these 2 paths:

  • (NEEDS a leash) Blue->wolves(you might be able to take wolves->blue) ->Wraiths->Golems->B and pick up philo+ a pot or 2 and maybe a ward->Red(if ganking, otherwise just keep jungling)

  • Wolves/Wraiths->Wolves/Wraiths (difference being that Wraith start is slower, but higher HP)->Golems->B (PHIIILOOOOO)->Wolves/Blue->Wolves/Blue->Wraiths->Red/Golems->Red/Golems
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Ummmmmm thanks! I might need an explicit breakdown of your masteries... Mine for 1-12-17 are 1(duh)- 12(armor, MR, HP reg(dodge messes up your e), 2 physical damage block)- 17(exp buff, reduced death time, perseverence1/3, greed, 1/3 mana reg, buff duration increase 2/2, ms speed buff 3/3, flash cooldown reduction, 1/3 cdr. And I am pretty consistently getting around 4:30. Not as fast as someone like singed or nocturne, but is that fine? Is there anything I should work on my time?

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Which path do you get that time with?

I hope you noticed that I linked the exact ones I'm using in that comment.
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I go the tradtional amumu route- blue buff- wolves- wraiths- golem- b- buy boots, ward, 1x hp pot- grab red buff(jungle clear)- start ganking.
I said it before in the OP.
I have one MS quint and two armor quints atm. I'm safe enough, but I like a little more speed. So I might just keep it at that.... quints are expensive, man... I WANT GRAGAS WHILE I'M STILL YOUNG!!!!
Wait I misunderstood you... I thought you were talking about jungle path!

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Yeah about 4:35 with 1-12-17.

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Well, with those masteries and armor quints you'll be both more durable AND have almost the same MS(compared to MS quints+1/14/15).

Counter jungling isn't that bad. Amumu handles it better than Nocturne, lawl.

I recommend skipping the MS quints. While good, they're just rarely really good. You can use HP or HP5 quints with 21 utility on Singed and get great results. I own 3MS quints, but I'm still going utility+HP/HP5 quints.

And; pfft, I can do the aggressive (the one you call "traditional") path in 03:40. How bad are you really? :P
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Permalink | Quote | PM | +Rep August 21, 2011 7:39am | Report
Ho ho woah... are you talking about starting from zero from 1:55???

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Like, once you start jungling? I'm talking overall time...

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