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Questions on On-Hit Effect Teemo

Creator: UltimateHavok August 22, 2011 11:14am
UltimateHavok
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So, lately my main has been Teemo and I love playing him. I usually build him On-Hit Effects with Malady, Wit's End and Madreds Bloodrazor as my core for dmg. I usually rape pretty hard against most champs throughout the game, especially when I get fed, but then late game I start to have more trouble with tanky champs, and I assume it's because they are building MR.
Because my dmg comes from magic damage, would it be worth investing in an Abyssal Scepter or Void Staff after building madreds? It would also tear through anyones base MR and make me hit harder all-around. I tend to see a lot of people build MR items in games though so I figure it might be a good idea to build an MP item. Are there any other items that would be good for reducing MR besides those two, something that may synergize better with AS and dishing out damage?
I suppose those items would buff my shrooms a bit, but I really don't use those for damage in this build, just as mini wards and the slow for kiting chasing champions and dwindling down their health. The occasional kill they get me though is nice too lol But that doesn't happen very often with this build.
While Abyssal Scepter gives more MR and durability and would probably be better for a heavy magic damage team, they wouldn't effect your shrooms unless the champs were nearby you. (not sure on the range) But Void Staff would give all your shrooms 40% MP, correct?

Any thoughts on this?
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Searz
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Well, are you using 9/21/0 masteries?
Those 9 points in offense makes you suffer a bit less at the hands of MR.

I wouldn't recommend getting Void Staff.
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Searz wrote:

Well, are you using 9/21/0 masteries?
Those 9 points in offense makes you suffer a bit less at the hands of MR.

I wouldn't recommend getting Void Staff.


Yea, I use 9/21/0 masteries for this build, and 9/0/21 for AP teemo. I just started tryin out AP/AS teemo more but I still prefer my original build of on-hit effects. Just wanted to try different things on him and explore more of his playstyle with different routes.
What are your thoughts against Void Staff? I wasn't too keen on getting this item either but I figured I'd throw out the idea and see what others think. The MR isn't too big of a problem just late game I have more trouble with tanks/tanky champs building MR. Still tear through 'em pretty good though.

My build usually is Berserker greaves or merc treads if i wanna be safe and they have lots of cc, malady, wit's end, bloodrazor, frozen mallet and then situational item, usually guardians angel.

What about Hextech Gunblade? Do I get spellvamp from my passive on-hit effect magic damage? It seemed like a good idea because it boosts my AD and AP for shrooms/blinding dart, gives life steal and spell vamp (spell vamp would only be good if it does infact work on the on-hit effects but I don't think it does). I've never gotten far enough to build the full hextech gunblade because it would be my last item and expensive, only gotten to the revolver once.
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AP teemo is ****.


Void Staff is great on casters, but Teemo just doesn't need it.
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UltimateHavok
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Searz wrote:

AP teemo is ****.


Void Staff is great on casters, but Teemo just doesn't need it.


I'm not fond of AP teemo, but I wanted to try different builds to gain a larger grasp of his abilities. I did decent my first game with him, got KS'd a LOT though. lol Went 5/1/15+ most the game and towards the end started gettin focused or killed more when my team would die off and ended up with a 5/4/20+ score. Not nearly as good as my usual score, and I had a pretty decent team that match. My shrooms did help quite a bit in team fights and scare the enemy team into retreating sometimes, and got me a kill one game, but the difference wasn't big or good enough to make me want to use that over my current build.

Any thoughts on Hextech Gunblad in the build? Does spell vamp work with on-hit effects? I'm thinking it doesn't.
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Nah, Gunblade doesn't fit.
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dude you wont be able to make teemo strong lategame
just check TRMs teemo guide on solomid
teemo is mainly good for mapcontrol, splitpushing and outlaning fools
lategame in teamfights teemo tends ot fall of rly hard
just go for madreds malady and mallet
then after a GA is good most of the time
build yourself like some tanky deeps so your use lategame is to be annoying as **** and make use of teemos hidden passive (ie global taunt^^)
i love playing teemo alot but he is just not strong atm imo
he dosnt have his old lane dominance anymore and is more of a nich champ atm that you pick against a singed or jax or anyithing that you can rape especially well as teemo
but against an irelia or a jarvan i wouldnt advise playing teemo
all in all teemo dosnt work that good anymore beause according to the current meta bruisers and aps ar mainly top and teemo just cant do work against them as well as he could against ads!
so he needs to find his spot in the current meta wich might even be laning bot
idk
greez sam
TL;DR Teemo should only played in certain circumstances and you wont get a good lategame.
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