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1 . A section on or mention of situations where counter building is necessary. You can't always build against the hero with the highest kills in the early game if they have a late bloomer. Also you should spell out that people need to look at their items because champions can be built a variety of ways (AP v AD Sion for example) so you have to counter the damage source appropriately.
2. A section on or mention of the "difficult to choose between" items, such as Banshee Veil or Force of Nature? Sunfire Cape or Randuin's Omen?
3. A section on or mention of the "hybrid resistance" items such as Guardian Angel and Aegis of the Legion.
4. Better descriptions on when to build health and when to build resistance, including discussion of how much resistance is too much resistance and when to get health and how much to get (early HoG or no?)
5. Gold/5 items and Regen items. Sometimes a Philo Stone is the right answer to your lane opponent, sometimes you can rush your sheen to just manhandle them. Explore this some more.
6. Description of what some items can do on the offensive and/or how to counter the current game STATE not just ENEMIES. This can be something like rushing bloodrazors on Teemo in order to get an early Baron in versus building early damage in order to get more lane dominance.
I'm going to vote this up, but more description, depth and thought can go into this to make it truly great, as the topic is a valid one.
Otherwise pretty nice :)