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I also suggest trying either ArP Quints, or Mvment quints to help with lane ganking, if your team requires alot of ganking, this helps alot. And try exhaust for extra ganking power, closing the distance with opening wither into an exhaust to reduce any counter attacking, it really helps against auto attackers.
Also i go 0/21/9 putting points into smite mastery, maxing armor, mag res, health (both perlvl and flat) Mvment, and cdr, while two points into reduced damage and getting jugg, and in utility i get goodhands/improved recall, mvment speed and extra buff duration. This makes me relatively tanky and increases ganking power. Also helps the cdr on the siphoning strike, trying to max it first to reduce the cool down.
But overall a good guide to helping people understand nasus can jungle. He could before, but now its just as powerful as other junglers ^^
+1.
That should move the percentage back to 76% and the vote count should remain 33.
1) Madred's is not great for Nasus' Q farm.
2) Your pros/cons section is a tad wonky. Use some "black" words to even it out.
3) Couldn't you move the reasoning behind
4) Maybe redo the video with appropriate runes?
5) Coding error - things are centred in the items section.
6) I think I preferred the look of your archived Nasus skill explanation section.
7) With the thanks section, possibly make it into list form so it looks nicer? And thanks for the thanks <3!
Check back on my Review Guide to read updated Verdict/Improvements.
(There's a new thing going on with Nasus where people just build CDR tank and it's working pretty well. Might wanna check it out.)
1. Your pros/cons section needs some lay out polishing , try to make both columns equal in size.
2.Short yet informative
3.Can use some more
4. adding secondary runes/masteries
Anyways this is a well written guide and i am happy to vote this up! Goodjob:D
good guide, a few comments on the video though
you might want to cut out the first minute since nothing is actually happening
second, you only get 4 last hits on your q when you had the potential for many more (as in waiting for cooldown of q when a monster was low)
I would re-do the video to stress getting those last hits, since you're not laning it's important to do it whenever possible
It was hard enough getting it to that state and I didn't want to risk getting anything else broken like you see in the beginning with the weird white-ish cover. I should stress it more but, sometimes speed is more important. Stonewall has a "better" version where he gets more last hits but, this is far simpler to deal with IMO.
you might want to cut out the first minute since nothing is actually happening
second, you only get 4 last hits on your q when you had the potential for many more (as in waiting for cooldown of q when a monster was low)
I would re-do the video to stress getting those last hits, since you're not laning it's important to do it whenever possible