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Why max blood scent first? With all those bushes in the jungle, it happens a lot that enemies such as shaco or akali can just survive with 150hp. So, In My Humble Opinion, allowing any of my teammates to see the 200-hp luckali going away, even if I'm at the opposite of the map, helps a lot to score kills (and if they have 3 deads, it just means at least 1 point captured). Plus, it allows me to get that speed buff way more often. So more speed, more capture/neutralizing/defenses.
One last thing, hunter's call gives +40% ATS at lvl1 and after that just increments by 10%... so keeping it at lbl1 till lvl14 doesn't really make you lose fights. And even if it was, it helps your team so much to have blood scent lvl5 that it's not a real problem.
But nice job :P
Did not test the build yet, just wanted to let you know an error in your mastery picture: It says there are only 20 points in offensive even though 23 points are actually spend there. Confused me for a few seconds when i set up my rune page :)
Thank you for telling me, but i can't do anything about it.
ANDRIUS oh **** man
What?
Stark's Fervor u mean? and it is available in Dominion :)
The advantage of Ionic Spark imo is that you are dealing damage to everyone around you every 4 hits. It might not be loads but its still dealing damage to others, which is a problem to WW as he's extremely focused in one single enemy at a time.
Thank you!!!!!!!
You are the only one so far that understands the importance of Ionic Spark.
Also I thought Stark's Blessing wasn't available in Dominion though I could be wrong.
Stark's Fervor u mean? and it is available in Dominion :)
The advantage of Ionic Spark imo is that you are dealing damage to everyone around you every 4 hits. It might not be loads but its still dealing damage to others, which is a problem to WW as he's extremely focused in one single enemy at a time.
Just a suggestion but I tried it a few times now and it seems to reduce that gap from after u b for SV.