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Season two masteries explained
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First of all, a lot of champions really do benefit from getting a full mastery tree. Damage dealers take offense, tanks go into defense, and supports go for the utility, and that's actually why the trees are called so.
After you've invested those 21 points, you will have 2 left. Most of the people will try to put them all into one of the remaining trees, to max one of the Second Row masteries.
However, noone says that it's a must. Different champions can take absolutely different setups, and, depending on what you want to achieve, you may change them as much as you want.
As an example, I've been playing Irelia with 9-9-12 masteries a lot after the season 2 update, and it was perfectly fine. However, if you are just starting playing with a champion, I would recommend to go traditional 21-9 until you get familiar with the champ.
I've seen many times champions running with 1 health - too many times -.-
On the side it happened to me once or twice.
Also you seem to have a typo or something on the
It's not as in-depth as I would've written it, but I like it. Prepare yourself for competition my friend! Mine is in the works!
Well yes,
LoL is a ridiculous game, some times even a very small reduction can save your life and let you escape with 7 health =)
2. Would the extra vision of "SCOUT" be compounded? That's: if 2 people within a team have "SCOUT", would the extra vision is (1+5%)x(1+5%), instead of (1+5%)?
I believe that both answers are "no". Masteries only enhance your own champion, and do not give any bonuses to the team. Also, here's a picture showing the difference in ward range (click on the picture to see it full-sized):
1. Would the "SCOUT" benefit only the wards placed by those having "SCOUT"? Would the whole team benefit from "SCOUT" even if just 1 person has the "SCOUT"?
2. Would the extra vision of "SCOUT" be compounded? That's: if 2 people within a team have "SCOUT", would the extra vision is (1+5%)x(1+5%), instead of (1+5%)?
+1