Luther3000 wrote:
In fairness Caitlyn doesn't have a steroid either. She just has her uber range.
And her passive which end game turns her into a ****ing monster out of hell.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
NEVER END THREAD
AD CARRY ASHE SUCKS
GO VAYNE ALL THE TIME
AD CARRY ASHE SUCKS
GO VAYNE ALL THE TIME
Shameless plug: www.youtube.com/Exampleprime
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I play games, I write stories. And I make youtube videos that are way to long.
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I play games, I write stories. And I make youtube videos that are way to long.
JEFFY40HANDS wrote:
So the final judgement is
Ashe works better in certainarranged teams.
Aside from those rarities. She sucks and could use a few buffs. /thread
I think a buff would make her OP. Being really good in a certain team comp is good enough for a champion.
ExamplePrime wrote:
NEVER END THREAD
AD CARRY ASHE SUCKS
GO VAYNE ALL THE TIME
Sorry, do you play CoD? With that point of view I can assume you're a 12 year old, raging cod player. :)

Arcanitum wrote:
Sorry, do you play CoD? With that point of view I can assume you're a 12 year old, raging cod player. :)
Actually no I don't I think CoD is highly detrimental to the gaming industry http://www.thegamingvault.com/2011/02/call-of-duty-is-killing-the-fps-genre-and-heres-why/ and simply feeds off giving people a high whilst saturating the market with the worst type of shooter possible. It relies simply on reflexes and needs almost no strategy or thinking at all and is designed to make you come back again and again.
As it is I was 'Trolling' as I made a more informed remark earlier on in the thread and I'm of the opinion that Vayne is the strongest AD carry (pure damage wise, which is their role) in the game followed by Kog'Maw, Tristana, Graves and Caitlyn.
All Ashe has is her utility which is nice but in the long run its not going to benefit her team greatly. The only reason to have her around is that utility late game so why pick her when her role is to provide high amounts of damage?
But in the end I was making a joke post, maybe you should think before you type something so that its more constructive, intelligent or even just funny before randomly insulting members of the forum you don't know simply because it gets you off.
My apologies if you make these type of posts simply because of the pole stuck up your *** but I felt it needed to be said.
Shameless plug: www.youtube.com/Exampleprime
---
I play games, I write stories. And I make youtube videos that are way to long.
---
I play games, I write stories. And I make youtube videos that are way to long.
Luther3000 wrote:
And some naic AD scaling on her Q and R. :D
Not really, that's only mid game.
End game you literally do way more damage just right clicking and going to make yourself a sandwich.
Trojan995 wrote:
I think a buff would make her OP. Being really good in a certain team comp is good enough for a champion.
I think something as subtle as a simple rework to her passive potentially makes her viable in a lot of comps without breaking her.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
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As for ashe: She's good, and she's good as an AD carry in the proper team comp. When you have a lot of damage but no CC and no initiate, you can pick AD ashe and generally do well with her. She's not so bad in lane because she has really good range, her poke has unusually good damage, and basically any time you manage to catch an enemy off-guard they can't escape your clutches because you have a perma-slow. Also, her crits in lane can really be devastating.
I feel like mid game (and early game, depending on the matchup - but I've had success laning against vayne as ashe, so I'd argue that her early game isn't always bad) she REALLY falls behind other AD carries because she has very little in the ways of damage augmentation. However, once she gets to late game, the disparity between her damage and other carries' damage is small enough to be insignificant in most scenarios. So, I would agree that she really falls behind in damage from most (or all) carries, but late game she can really pull her own weight, and offer a lot of really great things that would make her a better choice than some other high-damage carries in the scenario.
I can see her doing well as a support, but I feel like the only thing she really offers is CC and the CV-like spell late game, and decent damage/CC in lane. Perma-CC is cool and all on a support, but I feel like it'd just be better to put her solo top (situationally, of course - she'd have to be against some specific champs that she could win against using her slow) and put a tank in the jungle and a tanky AP (like