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I went with slightly different items though, but I followed the same masteries as the guide.
Some math on q and e. First of all, q will match e's dmg starting at both of them being lvl 2, which means in the jungle especially, you are better off with leveling Arcane Smash after getting rank 1 of Sappling Toss at lvl 1. In lane you have to hit both the on hit and the explode EVERY TIME for it to come close to the same amount of damage, and you get much less damage per mana.
CDR does not affect this table's ratios at all but AP does. Arcane Smash gets 40% of your ap and technically Sappling Toss gets 100% because of the 2 hits at 40 and 60. But it takes a whopping 200 ap for these abilities to even out. Which means Sappling Toss wont be better even with ap until late game, so again, leveling it first is not a good idea.
I did vote up your guide, I just wanted to point out this one thing that bugged me :P
Arcane Smash
70 115 160 205 250 +40% dmg
11.6 19.6 26.6 34.16 41.6 dps
1.27 2.09 2.90 3.72 4.54 dmg per mana
1 2 3 4 5 lvl
cd6 mana 55
Sappling Toss
40 75 110 145 180 +40% dmg on hit
80 130 180 230 280 +60% dmg on xplode
120 205 290 375 460 dmg total
10 17.08 24.1 31.25 38.3 dps
1.71 2.56 3.2 3.75 4.18 dmg per mana
70 80 90 100 110 mana
1 2 3 4 5 lvl
cd12
my table is all nicely lined up in the post but when it actually goes up, its all scrunched...
btw, @Douleur
Thornmail is good vs AS champions while Frozen Heart is good vs AD champions.
Thornmail takes off dmg of the attack itself (because of armor) and gives some of it back to them. When being attacked repeatedly and quickly you will mitigate a ton of damage. While with a heavy AD champion (or a crit champ) you will not be mitigating as much because they don't attack as often, you only get any less damage taken and damage reflected when you actually get hit. So for these champions you want frozen heart, which slows down their attack speed even more and mitigates damage by preventing the attack from happening all together, or at least delaying it.
Arcane smash makes you get up close, sapling toss range is insane. By lvl 5 if you have 3 points in toos and 1 in each of the others you can throw 1 sapling and clear the caster minions. Great for farming, good damage for poking and zoning so your partner can farm freely. Early game sapling toss is most important, late game arcane smash. When looking at abilities on maokai, you have to think about who you are laning with FIRST since they will be doing the majority of the damage, and its YOUR job to make sure they are fed. Thinking of yourself only will just get you and your partner killed, and your game lost.