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Some Ideas

Creator: gwadzila December 24, 2011 12:22pm
gwadzila
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Permalink | Quote | PM | +Rep December 24, 2011 12:22pm | Report
First off is a champ that I have simply been calling...

THE SPY.

Passive: after 9/7/5 seconds of not attacking, The Spy disappears from the minimap until he attacks again.

Q: The spy channels for .5 seconds before shooting a bullet at his target, damaging them and doing damage in a line behind them.

W: Radio Silence The spy drops down a radio jammer that slowly drains the mana of everyone around it. If they stay in the radius for long enough, they are silenced.

E: Cloak and Dagger The spy turns invisible, gaining bonus move speed. His next attack will be melee, but deal extra damage and apply a bleed.

R: The Great Escape The Spy gains bonus movement speed and attack speed, and also can shoot while moving.

OK NEXT ONE ISSSS.... THE NECROMANCER

Passive: Death and Chaos The Necromancer gains a slight damage buff when nearby units die, and a more powerful buff when nearby champions are hit with crowd control (besides slows) This buff does have a cap.

OR:

Passive: Shadow and Flame The Necromancer's abilities that are marked as 'Shadow" abilties will heal The Necromancer for a small amount of the damage dealt. The Necromancer's abilities marked as 'Fire' abilities will deal a small D.O.T. and slow. (Maybe not slow and armor reduction, maybe no damage and just utility, IDK)

Q: Finger of Death (Archimonde ftw) The Necromancer shoots out a pinpoint nuke that deals damage. If this spell kills a unit, it explodes, dealing damage to all units nearby. This is a FIRE spell.

W: Shield of Death The Necromancer puts a shield around himself that deals damage to and lowers the magic resist of all nearby enemies. Some of the magic resist drained is given to the Necromancer temporarily. This is a SHADOW spell.

E: Bolts of DOOOOMMMM (I'm gonna sing the doom song! doom doom dooom dooom doom doom doom dooooooom) The Necromancers shoots out a FIRE bolt that damages all enemies in a line. After casting this, The Necromancer can then cast SHADOW bolt that damages all enemies in a line.

R: Demonic Summoning The Necromancer summons a demon's hand out of the ground, knocking up and damaging all enemies. The hand then attacks the nearest champion, stunning them and dealing more damage.The hand afterwords can attack and deals damage to nearby enemies. This is not a fire or shadow spell.

OR

R: Death Ball The Necromancer summons a ball of death right next to him. The ball does extremely high damage to all units around it. The Necromancer can control the ball, however, it gets slower as it lasts longer. This spell has an initial mana cost and then drains mana. (So you summon it, move it around and it does damage to stuff right next to it.)

But do I have another idea? That's the question. And I think I might.


UUUHHHHHHMMMMMMMMM GIMME A MINUTE.


Oh here's an idea. I actually named this guy!!!!!!!!

KINETIC is his name. Groovy, huh?


Passive: Taking damage raises Kinetic's power bar. When his power bar becomes full, it gives Kinetic a shield equal to his entire power bar.

Q: Modifies Kinetic's next auto attack to knock back its target and deal additional damage. This spell DOES NOT refresh your auto attack timer.

W: Creates a sphere on the ground that pushes enemies away from it, and becomes impassable terrain for them for a short time. All allies hit by this spell are shielded and can stay inside the sphere. The farther away from Kinetic this spell is cast, the stronger the shield is. The closer it is cast to Kinetic, the higher the damage is.

E: Kinetic marks targets in an area around him, causing his next spell to deal additional damage. He then blinks to a target location, damaging all enemies along his path.

R: Kinetic channels for 1.5 seconds, then hits the ground around him, dealing damage to all nearby enemies and pulling them towards him.

But do I have another idea, is the question. And the answer is probably because I've been saving these for a while.

uuuuuuuuuhhhhmmmmm Well I thought of a new game mode which is basically dominion, except all the heroes are meant to fill some role in the game. The roles would be:

Defender: Self explanatory
Sieger: Slow, powerhouse that takes points and usually destroys stuff for good measure.
Snatcher: Quick, dashy-escapy guy that grabs points out from under your nose.
Hunter: Assassin that hunts down squishier targets and takes them out.
Fighter: Beefy bruiser that can attack or defend and generally is a jack of all trades.
Tank: More durable, less damaging version of a Fighter that is usually more defensive.


SO YUP

Here's a Snatcher/Hunter I designed. For lack of a better name, I call him:

NINJA

Passive: No good ideas currently

Q: Shoots out a skillshot that deals damage to the first enemy it hits, and also links the enemy to Ninja. As long as the target is linked, it takes additional damage over time. However, if the target walks too far away, the link breaks and the target is stunned for a short time.

W: Smoke Bomb Ninja drops a smoke bomb around him, stealthing him for a few seconds and blinding all enemies caught in the smoke bomb.

E: Ninja damages and slows all nearby enemies, giving him bonus movespeed for each unit slowed.

R: Ninja Dashes a large range, dealing high damage to all units hit along the way. If he hits a linked unit, they are "hung" and take a large amount of additional damage.

That's it for now, folks. If I have more time/remember/think of more stuff, It'll be here.
Credit to jhoijhoi for this intense battle.
Whenever you +Rep me, a puppy finds a home.
My builds: Gragas Veigar Soraka
My Blog is f*cking important.
gwadzila
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Permalink | Quote | PM | +Rep January 6, 2012 4:12pm | Report
bump disguised as not a bump.


i so want pancakes right now.
Credit to jhoijhoi for this intense battle.
Whenever you +Rep me, a puppy finds a home.
My builds: Gragas Veigar Soraka
My Blog is f*cking important.
mysim20
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Permalink | Quote | PM | +Rep January 11, 2012 6:00pm | Report
Spy's passive is WAY WAY WAY too strong.
Feza D Yudoracil
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Permalink | Quote | PM | +Rep January 22, 2012 4:02am | Report
Some how the your Ninja > Akali... I really think that Ninja has too much mirror moves from Akali and really overrides her exsistence.
gwadzila
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Permalink | Quote | PM | +Rep January 22, 2012 10:10am | Report
Yeah, originally I just had his ult designed, since I really liked a giant *** nuke for an ulti. The rest of the spells are sort of place holder, and ended up being Akali but better. If I have the time, I'll tweak him.
Credit to jhoijhoi for this intense battle.
Whenever you +Rep me, a puppy finds a home.
My builds: Gragas Veigar Soraka
My Blog is f*cking important.

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