Views: 1254 does anyone play swain
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i have never seen swain played but iv read about him and would like to play him, i am saving up for him, so if anyone plays him and has any really good ideas for build and strategy please lend me a hand
I pretty much said what I was planning to use in my first post.
6300 is a lot of IP though, especially considering I don't play too much these days.
I had never played or looked into him whatsoever.
Usually I sweet talk the jungler into giving me our 2nd blue buff, and stealing theirs at every opportunity. Of course you get a **** jungler every now and then, but chances are if he is that way (and of course, not absolutely needing it for himslef) then GG anyway.
Just do me one favor when you decide to purchase Swain.
Build Boots +3, then ROA, sorc boots, will of ancients, rabadons deathcap, SPIRIT VISAGE, and Rylais.
Go ahead and run your choice of yellows, but stick to my choices for marks/quints/glyphs
Please please please try that build out man. I don't say too many things that are concrete for fear of looking like an imbecile, but I promise you - you will have a **** ton of fun with this build!
- Yes, but no other AP carries have Swain's passive.
Actually, Karthus has a much better version of Swain's passive on his
Ironically, Karthus is also one of the most mana-intensive champions in the game and also needs mana regen/lvl runes.
Plus, any decent Swain is going to be blue-buffed the entire game post 6 anyways.
Not true, even if you get every blue buff in the game, blue buff lasts for 2:30 or 3:00 if you have the mastery. Blue golem takes 5:00 to respawn. That leaves you at least 2 minutes without it. Unless you're also stealing every enemy blue buff, it's blatantly impossible to have it all the time.
And that's not even mentioning that your jungler might be a **** and not let you have it, or you might be playing top lane purple team which is too far away from blue to easily get it.
PS. I play Karthus as one of my main AP champions and have done extensive research into Swain builds and runes because I'm hoping to buy him at some point. I've tried him once before on the PBE, and I was certainly glad I had mreg/lvl runes then.
^Why do you keep mentioning
EDIT: I would also concur with Luther than
o.O I'm stupid, that's why. The passive is what is bringing the mana back constantly... but 25% spellvamp isn't considered sustain?
EDIT: I would also concur with Luther than
Believe me, mana regen is standard on almost all AP carries. But honestly I would say Swain needs it even more than most.
- Yes, but no other AP carries have Swain's passive. Even when I first started playing LoL, I did not run out of mana with Swain. You can start your ult, farm 2 minions waves, and still have full mana when you end your ult. Plus, any decent Swain is going to be blue-buffed the entire game post 6 anyways. I've just never seen Swain run out of mana... not once, unless I am planning to B soon and burning it away for farm / a quick kill. ((note, I'm no longer saying my runes are a better than these, I'm just saying that these, also, are not the correct choice for Swain)).
You need to be running his ult for the entire teamfight if possible, and also using it to farm minions waves and top up your health.
As stated above, you need absolutely NO mana regen to farm minions with your ult. It sustains itself just fine (moreso with will of the ancients and whatnot). Yes, you do want to keep your ult running throughout teamfight, but again, blue buff and will of the ancients ensures that you can run your ult for something near 15-20 seconds without running out of juice. (I'll time this next time just for you).
There really isn't much else you can take in yellows anyway. The AP amount you get from yellows is very low because of them being secondary. The only other things that might be good are armour or HP/lvl.
True, I could argue that the Mana Regen is nearly as useless on Swain as the Flat AP. Not so with other casters perhaps. There is definitely a limited selection of yellows for him though... I'd like to see how HP/level worked out for me at some point.
You need to be running his ult for the entire teamfight if possible, and also using it to farm minions waves and top up your health.
There really isn't much else you can take in yellows anyway. The AP amount you get from yellows is very low because of them being secondary. The only other things that might be good are armour or HP/lvl.
I thought per level runes didn't beat flat runes until level 11. If you are correct, then perhaps my choice of Seals is incorrect.
I disagree with Swain being one of the most mana hungry AP's in the game though. I'm almost never without blue buff, and once will of the ancients is online You can Ult - walk through 2 waves of minions, and still be at full mana.
I think the big trick with Swain is knowing when to turn your ult on/off. It costs more the longer you run it. If you activate it and get several minion kills and some damage on enemies within 5 seconds, you'll still be at full mana. If you are ever in a situation where you have to activate it for longer than that, chances are you are about to die. If you activate it without a source to vamp from, well, ya ****ed up.
So I can see going AP/level seals if you are right about their effectiveness. I would never support any sort of mana regen on swain though. Perhaps if my computer lagged a little bit more than it already does, and I really sucked at last hitting, I'd go for them. I just think the extra AP is more worth it.
Thanks for opening my eyes to the /Level vs /flat. I always thought they started equalling out at 11. Perhaps that is for AD though.
You do NOT get the mana regen runes in order to use Swain's combo.
You get them because his ultimate has insane mana costs and you need to run it all the time later in the game in teamfights or to push lanes.
Swain is probably the biggest mana hog in the game and even if you pick up every blue buff it's possible to run out.
Besides which, flat AP runes are terrible and flat AP yellows are even worse. You get 5 AP from them. Five. That is completely meaningless.
Almost all AP carries run mana regen/lvl, but Swain especially should be doing this. If you absolutely must get AP in yellows then at least get per level, but I don't recommend this for Swain.
Just to make this absolutely clear:
AP per level runes beat flat AP runes at champion level 5. They are horrible.
Go 21/0/9, MPen reds, Mana regen/lvl yellows, AP/lvl blues, AP quints.
Build
I agree with most of what Necro said but his runes are completely wtf.
you are a terrible swain br0 :P
I agree with most of what Necro said but his runes are completely wtf.
Explanation for my Runes:
Magic Pen Marks - Pretty Obvious here. You want to beat their Mres Glyphs, or items, as much as possible.
Flat AP Seals - If you take mana regen seals on swain, you have no clue how to last hit. I can combo all day and never go below 50% mana. These flat AP's on the other hand, help insure that lvl 3 kill into a snowball. Swain is a snowballer from hell, so maxing that early game potential is a must!
5 More flat AP glyphs just to **** things up a litttle more.
4 flat cdr glyphs is a personal preference. You could go full 9 AP glyphs. I like to drop nevermove a little more than most people though.
2 movement speed quints - ever seen swain walk? Ever seen him try to escape a gank? this meager 3% movement speed helps more than I would have ever actually imagined.
1 flat AP quint, extra 5 ap. Could easily drop in more movement speed for the bird from hell build.
I'd rather have a super-strong pre-11 and all the items i need late game than have ap/level runes. Just fits swain better. Ap/level is for viegar.
Yes Willofancients is power on Swain. Even more power if another AP loads up one too.
The only point I really, really disagree with, Luther, is your mana regen yellows. Swain's passive makes those all but completely useless unless you have no last hit ability at all.
Oh, and avoid choosing
Build
I agree with most of what Necro said but his runes are completely wtf.