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Riven Build Guide by Nobby

Riven - Yet another guide that doesn't need to be written!

Riven - Yet another guide that doesn't need to be written!

Updated on January 30, 2012
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League of Legends Build Guide Author Nobby Build Guide By Nobby 4,920 Views 6 Comments
4,920 Views 6 Comments League of Legends Build Guide Author Nobby Riven Build Guide By Nobby Updated on January 30, 2012
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1
Sartory (1) | March 1, 2012 8:22pm
What have you been using for Masteries since the change? I've just swapped the CDR for the new deadliness, though I'm not sure if I want 1 point in Havoc or Lethality.
1
Nobby | January 30, 2012 2:39pm
While I can agree with most of your points, I'll have to attribute my overly offensive objectives to unexperienced solo tops, and I do tend to build more into the defensive tree earlier on if I'm facing somebody in lane that isn't allowing me to push my wave to their tower and clear jungle camps.

As it stands, in most cases I've found Bloodthirster as soon as possible to be the best possible setup for Riven unless I've been dominated in lane, since unlike other champions her pure offense does scale nicely into defense and most champions can't duel with her.

As for the importance of CDR, I understand it's still a very valuable stat for Riven, I've just found the brutalizer to be anti-snowbally, and don't typically build into it unless I've had a bad time farming in lane. That's why the brutalizer is eluded to in multiple chapters, but only suggested in one build that's designed around being countered at top.

Also, I completely agree with Flash's importance, I typically slot Flash/Exhaust whenever I lane as Riven, I only put Teleport there because experienced solo tops aren't likely to be reading this guide, and I find it to be a better suggestion to the general masses that are new to the role to start by using Teleport to help in team fights and securing Dragon.

I've never used Thornmail on Riven, but I'll keep it in mind. I feel it's completely inferior to Randuin's in every possible way, and while I typically never do build a Warmogs, I put it there for more general leeway for people starting out with Riven. Ideally in future updates I'll enthusiastically point out that most of the late game options for Riven are personal preference and not necessarily the optimal while giving very valuable counter picks to inferior options.

When I first played Riven, I put too much focus on building her Tankier, with her core being Frozen Mallet, Atma's, Randuins and Force of Nature, then I tried out the triple Doran's setup instead, and I should probably emphasize this is primarily a setup for making Riven snowball with viability for late game, and I might consider devoting the second team's Riven builds for an anti-snowball game where she doesn't fall off.

Your opinions seem valid and are greatly appreciated, I'm lucky enough to get groups that will typically give me solo top and am allowed the chance to play Riven at least 90% of the time, I'll test out some of your suggestions and of course update the guide accordingly.
1
MaiLinna (17) | January 30, 2012 11:26am
Oh darling, no...no no...

If you're jungling, go Smite and Flash. If not, Exhaust and Flash. Flash is amazing on Riven and you should really always have it.

I agree with the three Doran's Blades. I actually had a rough 2v1 lane with failed ganks from our jungler, and ended up stacking Doran's Blades to try and catch up. I did, and carried the game. But you're going about the rest of the build all wrong.

Once mid game comes along, start building Phage and Brutalizer. You need that CDR. If you happen to do really well early game, instead of going for stacking Doran's, go for that early Bloodthirster. It's amazing the kind of damage Riven can put out with an early Bloodthirster.

Merc Treads are a better choice than Ninja Tabi. If they really have AD carries that are giving you problems, you may need a Thornmail. If the enemy team is very light on CC, go for Boots of Lucidity instead. CDR is REALLY good. Stack it.

After Phage and Brutalizer are finished, grab a Vampiric Scepter if you didn't grab one already. Then start building your Atma's Impaler for more defense. The attack boost will come later.

Finish Frozen Mallet and Youmuu's Ghostblade. Before going into a battle, hide in a bush and pop your Ghostblade and Ult. You'll be amazed at the damage output you gain. Finish Bloodthirster with all the delicious kills you just received.

Now no one can get away from you, and you still have a free spot. What do? Usually Guardian Angel. It just gives plenty of MR and Armor. The passive is just icing on the cake. If they're really AD heavy, get a Thornmail. If an AP got fed early game, you should have a Hexdrinker in this spot, and will probably sell it late game for GA or, if those casters are still a threat, Force of Nature.

With your CDR, Tenacity, escape plans, and raw power, you will definitely wreck face.

Edit: Also, with her recent changes, you should level her skills more evenly for the CDR to Ki Blast, boost in her Valor, and the now amazing damage output from Broken Wings.
1
Nobby | January 30, 2012 11:20am
To address the first question, those were just filler points for the most part. The masteries are getting changed slightly tomorrow so I figured I'd skate by with some random hardly filled out tree, I completely agree that butcher is a waste of points and didn't think to put it into havoc for the 1% increased damage on the other hand, but they will probably be updated with points in deadliness when it's converted to AD/Level. To be completely honest I typically reset my mastery tree and try to pick specific counters to whatever I have to face in a match, and don't typically ever put points into increased minion damage unless I try to steal enemy camps at level 1.

The point of 3x Dorans is that it's still 300 HP, on the alternative to the Wriggles setup, which of course has little additional Magic Resistance to counter the mages anyways. Riven scales and becomes burstier with more attack damage, and I tend to snowball harder going with Bloodthirster unless I'm directly building to counter a mage in lane such as Sion, Kennen or Vladimir, which I'll always start building towards magic resistance after the second or at a stretch the third doran's blade.

For all intents and purposes, Riven is an escape champion, where it's harder in early game and much easier by later game to escape most situations without the ability to flash over a wall. The reason she seems a bit more glass cannon like with an earlier bloodthirster is because of the survivability added due to her high scaling on valor.

To address the second poster, I always max Valor last because Broken Wings is still very reliable damage. I put two points into Valor when I can't put points into Ki Burst because earlier on, that extra second off the cooldown is more imperative than 25 more damage at level 8, but beyond that it's damage per rank is more efficient than the shielding per usage of ranking up Valor in my opinion, since you gain more shield through AD by the time you would be leveling Valor than you would gain by shield per rank, and it has such a short duration that I typically only use it to poke at tower and absorb a single turret shot. I haven't done any hard math calculations, but without CDR I feel that Broken Wings promotes more damage output and threat while in lane than valor.
1
ninetailsasuke | January 30, 2012 10:17am
seems like a pretty descent guide but why max valor last?
1
Pelikins (44) | January 30, 2012 6:25am
There are some things that you should really look at here.

First off, getting 3 dorans blades and then Bloodthirster leaves you very vulnerable to being bursted down, especially by a mage, but also by those bursty fighters like Renekton and Jax.

Secondly, why are you getting Butcher in the offense tree? Doesn't make any sense to me...Are you having trouble last hitting? Your skills don't cost mana, so you can use them as a back up for when you fail last hits?

I'd think that Havoc or Deadliness would be better.

I think you are building too offensively and leaving yourself very vulnerable, especially for a melee champion. You aren't even taking an escape for most of your builds...
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