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Twisted Fate Build Guide by Sevresth

Full House

Full House

Updated on October 28, 2012
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25
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League of Legends Build Guide Author Sevresth Build Guide By Sevresth 25 3 108,909 Views 19 Comments
25 3 108,909 Views 19 Comments League of Legends Build Guide Author Sevresth Twisted Fate Build Guide By Sevresth Updated on October 28, 2012
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1
skukata22 | November 17, 2012 2:30pm
I would like to ask you something regarding the On Hit TF build.What do you think about buying Tiamat as a first major item?
1
Sevresth (3) | July 4, 2012 1:26pm
Masofdes wrote:

Nice guide i like a lot the hibrid and the AS build, i was thinking to try an hybrid build so tnx for giving me the base :D


Glad I could help out
1
Sevresth (3) | July 4, 2012 1:25pm
TwistedF wrote:

Nice guide, remembers me of an old Twisted Fate guide some time ago. "Doin' it [100% of fate]"
http://www.mobafire.com/league-of-legends/build/twisted-fate-doin-it-100-of-fate-62698

But that one got expired, and this one is new. ^^

Anyways, I have 3 questions:
1. Why the extra starting gold mastery on AP TF? You only buy doran's ring.

2. Why 9/0/21 on AP TF? Why not 21/0/9?

3. You only buy 1 health pot as jungler, or all health pots? 'Cause your item build only shows one.


Hmm, that is interesting, I've been told that a few times, but I've never actually seen it, but they are similar in the idea of showing 5 tf builds.
Anyway, to answer the 1st question, I get the starting gold because I generally get a potion also, but I didn't think to put it into the build guide, so I fixed that. I do that so that I get that extra survivability and damage from the ring as well as a clutch pot in case of something like minion damage or Ignite.
2nd Question: It's a preference, but I would advise taking the 9/0/21 just because overall, my build doesn't offer a lot of cooldown reduction, but it does offer a lot of damage, so the metagame helps round out everything. The other reason, is because if I were to take 21/0/9, than in a duel against a champion with full health and I have full health, I can expect somewhere around a bonus 24-40 AP from my mastery setup, which overall translates to an extra 26 points or so on Wild Cards. But with the 9/0/21 setup, I have gold card up more often for CC, Destiny up more often to check the other team, and more wild card spam.
3rd Question: I get 6 health potions. I explain it later in the guide, but I'll go ahead and put them all in so that it's easier to find.
1
Masofdes | June 26, 2012 8:59pm
Nice guide i like a lot the hibrid and the AS build, i was thinking to try an hybrid build so tnx for giving me the base :D
1
TwistedF | June 19, 2012 1:17pm
Nice guide, remembers me of an old Twisted Fate guide some time ago. "Doin' it [100% of fate]"
http://www.mobafire.com/league-of-legends/build/twisted-fate-doin-it-100-of-fate-62698

But that one got expired, and this one is new. ^^

Anyways, I have 3 questions:
1. Why the extra starting gold mastery on AP TF? You only buy doran's ring.

2. Why 9/0/21 on AP TF? Why not 21/0/9?

3. You only buy 1 health pot as jungler, or all health pots? 'Cause your item build only shows one.
1
Sevresth (3) | March 15, 2012 1:12am

Awesome guide man, I really loved the On-Hit build. That thing does wonders in 1v1 and against tanky champions. Keep up the good work!


Glad you liked it!
1
skimanandahalf | March 14, 2012 7:03pm
Awesome guide man, I really loved the On-Hit build. That thing does wonders in 1v1 and against tanky champions. Keep up the good work!
1
Sevresth (3) | February 6, 2012 3:22pm
Sindros wrote:

Nice guide, I went looking for one for a jungling TF after I heard it was possible, this covers all the bases well and made ganking with destiny the ridiculous amount of fun it used to be before the nerf :)


Sweet man glad I could help. Congrats on the awesome games!
1
Sindros | February 6, 2012 3:12pm
Nice guide, I went looking for one for a jungling TF after I heard it was possible, this covers all the bases well and made ganking with destiny the ridiculous amount of fun it used to be before the nerf :)
1
Sevresth (3) | February 4, 2012 10:50pm
Shanks wrote:

I really love the on hit TF! Best!


Thanks 8)
1
Shanks | February 2, 2012 12:40pm
I really love the on hit TF! Best!
1
Sevresth (3) | December 23, 2011 7:06pm
Bugsydor wrote:

Interesting guide, but I'm going to abstain from voting on it for now until I've tried it. One thing about the hybrid build, though. The CDR cap is 40%, TF's Stacked Deck provides 15% cdr when maxed, and Nashor's Tooth provides the other 25% cdr. This means that your CDR runes end up being entirely superfluous later game. Then again, you might find the extra 5.9% CDR useful early game before you can pick up levels or CDR items. All the same, I'd recommend replacing it with Greater Glyph of Scaling Ability Power.

I'm liking your guide so far, and it's definitely one to watch. It kinda reminds me of an old favorite of mine that's unfortunately been abandoned, namely 100% of Fate.


Thanks for the catch, I didn't ever account from the CDR passive on Stacked Deck. I'll go in and fix that. While it is true that the cooldown in the beginning of the game is nice, it isn't really a mandatory part of my build that I bank heavily on, I would much rather have some power to back up my attacks than be repetitive. Thanks for the compliment, it's the little stuff like that that keeps me going.
p.s. I like your sig 8)
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