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in a teamfight, your teammates will be dead before you can do significant amounts of damage with your aoe, because no ones going to focus some dr mundo with 3 warmogs...
it is a common mistake, however to build mundo purely defensively. You need to but an
you also rely on your cleavers, so get more magic penetration.
another thing, you cleavers do 3% more damage from lvl 3 to 4, and 4 to 5. consider dropping a point in macochism.
consider taking a
if I helped, check out my guides in return and +rep!
30 defense is not a good idea. Bladed armor? Tough skin? even Vigor is kind of redundant on mundo.
I'd suggest 9/21/0 for mundo getting the magic pen in the offense tree. A bit of cdr and AD wouldn't hurt and you can improve your exhaust as well.
Secondly, get one point in masochism. 40 AD for a very small amount of hp is worthwhile. You sometimes will AA a player and if you do, it's nice to hit them for 30ish* more damage a swing.
I get that your runes are for late game when you start stacking mog's armors...but in the early game (when runes make the biggest difference) are they really worth it? How often do you get that far into your build? How often does that extra hp actually make a difference that late in the game?
Just a thought. Are you taking mundo bot lane? It kinda sounded like it in your blurb about gameplay. If he's being played as a support early on, you should start with wards.
Otherwise, consider dropping heal for smite and taking mundo for a spin in the jungle. He is quite strong there...
I guess the build is optimal to a degree... Only because it's Mundo