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Ziggs Build Guide by Shatfaced

Ziggs: Basics and how to be an asset to your team,FULL GUIDE

Ziggs: Basics and how to be an asset to your team,FULL GUIDE

Updated on November 6, 2012
7.7
16
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5
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League of Legends Build Guide Author Shatfaced Build Guide By Shatfaced 16 5 51,036 Views 51 Comments
16 5 51,036 Views 51 Comments League of Legends Build Guide Author Shatfaced Ziggs Build Guide By Shatfaced Updated on November 6, 2012
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1
xR00K13x | November 18, 2012 10:13pm
Not a fan of item choices.

Since Abyssal Scepters range has been reduced there is no real point in getting this because all of your spells range is much higher than the aura. (you never really want to be close to your enemy's by the time you have bought this.
When in Mid teleport is silly when it takes like 5 seconds to get into a position you can nuke bot or mid.
1
ryodemon2 (2) | June 23, 2012 10:13am
Voted +1
In-Depth with abilities and well written.
1
Shatfaced (4) | June 14, 2012 9:39pm

...


Thanks loser, you joing mobafire to downvote and leave no comment. Gj you too cool.
1
icetea105105 | May 20, 2012 11:45am
Voted -1
...
1
Shatfaced (4) | May 12, 2012 1:40pm
never really tried out cdr boots much on ziggs. Ocasionally I will build a morellos and while the cdr is nice, at rank 5 bouncing bomb cd is only a couple seconds anyhow. Safer bet for end game is always merc treads or tabi depending on who you're fighting.
Also, yes, you can use the satchel charge to reposition enemies, but for the most part they are simply knocked up. I generally use it to knock up and slow an enemy more than to reposition them.
1
KrolWiadrona (2) | April 19, 2012 4:30pm
Voted +1
Great guide, I simply took it as it is and it did very good. When I did some very minor adjustments to be more for my playing style, it was outstanding. BTW, what do you think of switching mp boots to cdr boots after getting Void Staff? At this point you rarely run out of mana (especially with RoA) and CDR allows you to spam even more explosive ****:) Also, another use of satchel charges are to reposition your enemies-under turrets, on your minefield or under gangplanks ulti- its harder to do than with, say, Gragas ulti because of much smaller radius, but if I can systematically get kills/assists with this, i'm sure everyone can:)
1
Agoney (157) | April 14, 2012 3:53pm
Voted +1
Fcbjxz
1
Agoney (157) | April 14, 2012 3:51pm
Sry was on vacation xD legit points +1
1
Shatfaced (4) | April 9, 2012 11:23pm
Agoney wrote:

I really like the imagery and skill explanation this guide has to offer. Truly outstanding. However I really can't say I like your build, in fact I think it has A LOT of problems. Allow me to explain.

1- You neglect early movement speed. I understand that with Ziggs range you don't need to be super fast, but it helps a lot. In a lot of scenarios you can't just satchel charge out of a gank, or if you are chasing someone they will out run for quit some time into the game. Also, the magic pen you get from sorc shoes lets you hit like a truck

2- I don't see why you get a blasting wand so early. With runes, getting another dorans or some spell vamp a bit earlier will serve you much better than just flat AP. As i am sure that you are aware, Ziggs is very squishy early game. WIth the addition of a dorans, boots, or runes/masteries, you will be eaten alive by ganks.

3- Consider adding lich and taking out guardians from your core. Lich goes so well with his passive and just an outstanding item.

Anyways that is my two cents, I would love to hear back from you about this =).



Well, not to sound rude, but if you read the items section and not just look at the basic item build that is pretty much mandatory directly under the skills from the basic mobafire set up, you would know that I never build the same way non stop. I generally get tier 1 boots on my first b along with some pots and either another dorans OR depending on how far off I am from a NLR then I'll just wait. Every game will be different. Lich bane is listed as a situational item, and I generally dont like to be in range to auto attack while a team fight is commencing. I know the dmg boost can be substantial, but I have been playing Ziggs since he came out and in ranked games, surviveability is 10x more important than squeezing out some extra dps. You dont do dmg dead, so personally I dont believe in building pure nuke. Also, as for the GA, i dont always build that, I change it up. My main defensive items are GA or BV or literally whatever fits the bill. I cant tell you if ull need mr or armor in any given game. Thats up to your judgement. Give it a try my way and let me know what you think. I back up my work, because it is tried and tested over and over and over again.
Thanks for the reply and I hope I answered your questions and earn a +1 from you.
Cheers
1
Agoney (157) | April 9, 2012 10:28am
I really like the imagery and skill explanation this guide has to offer. Truly outstanding. However I really can't say I like your build, in fact I think it has A LOT of problems. Allow me to explain.

1- You neglect early movement speed. I understand that with Ziggs range you don't need to be super fast, but it helps a lot. In a lot of scenarios you can't just satchel charge out of a gank, or if you are chasing someone they will out run for quit some time into the game. Also, the magic pen you get from sorc shoes lets you hit like a truck

2- I don't see why you get a blasting wand so early. With runes, getting another dorans or some spell vamp a bit earlier will serve you much better than just flat AP. As i am sure that you are aware, Ziggs is very squishy early game. WIth the addition of a dorans, boots, or runes/masteries, you will be eaten alive by ganks.

3- Consider adding lich and taking out guardians from your core. Lich goes so well with his passive and just an outstanding item.

Anyways that is my two cents, I would love to hear back from you about this =).
1
josh200 | April 5, 2012 1:05am
Voted +1
+1
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