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Aegrith, The Alchemist's Son

Creator: JEFFY40HANDS February 26, 2012 11:18am
JEFFY40HANDS
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Class: Mage/Nuke/Disabler
Stats:
-Health 5/10
-Spells 9/10
-Melee 5/10
-Difficulty N/A


Back Story:
At the young age of 9 Aegrith was found to have a deep and powerful aptitude for the alchemical arts. The fabled tale states that his father (an alchemist for the noxian army) had given Aegrith a small black dog for his birthday, later that day the dog was found in Aegrith's hands turned to solid gold. Rather than scold the child Aegrith's father took him to the Noxian Academy of Magics where Aegrith began to study the alchemical arts. (This is about as far as I can get before drawing a blank as how he makes it to the league)

Abilities-
Alchemical Focus (Passive): Aegrith starts with an Alchemist Stone which provides stats and can be imbued to channel 1 of 3 alchemical disciplines. Each discipline provides modifications to stats and ALL abilities. The stone can be upgraded twice providing additional stats/improved effects to Aegrith and his abilities. The stone CAN be reimbued with a different discipline for an additional cost.

Disciplines-

Fire: Aegrith chooses to use flame alchemy gaining additional AP and move speed. His abilities now apply a stacking DoT which can be ignited by Aegrith's auto attack to deal additional magic damage. Once the DoT is ignited the target can not be afflicted by the DoT again for another 10 seconds. (Stacks up to 3 times dealing additional magic damage for each stack)

Ice: Aegrith chooses to use frost alchemy gaining additional health and resists. His abilities apply a stacking debuff which reduces magic resist to targets he hits. Once a target(s) is afflicted by this debuff an ally's attack/ability can proc the debuff stunning the target for up to 1.5 seconds. Once the debuff is proced the MR reduction lasts an addition 5 seconds and cannot be reapplied until 10 seconds after the MR debuff leaves the target. (Stacks 3 times, number of stacks increases stun duration by .5/1/1.5 seconds.)

Earth(Stone): Aegrith chooses to use earthen alchemy gaining improved ratios on his abilities and CC reduction. Aegrith's abilities when used on a single target deal increasing damage stacking up to 3 times. The stacks are lost after 5 seconds if no additional ability is used within that time or Aegrith switches targets.

Ignition/Frost Bomb/Crush (Q): Aegrith throws a projectile at target enemy dealing 80/95/115/130/145+(60/70% AP) Fire and Ice versions deal AoE damage to surrounding targets if target is afflicted by their respective DoT/Debuff.

Flame Obelisk/Frost Tomb/Jagged Pillar (W): Aegrith summons an attack at target area dealing 70/80/90/100/110+(75/85% AP) in an AoE. Fire version has a larger AoE shorter cast time. Frost version silences all afflicted targets for .5 seconds. The Stone version of this ability will only apply 1 stack of Aegrith's additional damage to the target already afflicted by the damage bonus and apply a short attack speed debuff.

Hot Streak/Frozen Advance/Avalanche (E): Aegrith dashes in a straight line towards target area dealing 40/60/80/100/120+(65/75% AP) damage to targets he passes through. Flame version leaves a burning trail of embers which deals additional 30/40/50/60/70+(45% AP) damage in an AoE to targets who walk through it. Frost version leaves a trail of ice slowing enemies/speeding up friendlies who walk through it (Applies MR debuff to enemies who walk on it). Stone version stops at first enemy champion hit dealing damage to them and rooting them in place for .5 seconds.

Transmute Power Fire/Ice/Stone: Aegrith unleashes his full alchemical potential. He summons an attack in a straight line dealing 200/300/400+(70/80% AP). Fire version is a fast moving projectile which deals damage and leaves an AoE trail in it's wake (which also deals damage). Ice version is like Lux's ultimate but freezes targets hit for 1.5 seconds after fired. Stone version flies to the first target hit and then explodes in a medium ranged AoE.



Wow this took forever to write XD....IDK probably a bit tooo complicated of a concept, maybe OP...IDK not like Riot would be like "OMG LETS SO DO THIS" and I doubt anyone wants to read this...But meh Im bored at work.
Jovy
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Permalink | Quote | PM | +Rep February 26, 2012 12:15pm | Report
So it's kinda like Viktor's passive I see...
But yup, it's too OP. Better nerf :p

by jhoijhoi
JEFFY40HANDS
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Permalink | Quote | PM | +Rep February 26, 2012 12:17pm | Report
D:

How too OP? OKOK I NERF NOW

*summons Morello* oooo dat would be an awesome champion one who can summon phreak and or morello
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Permalink | Quote | PM | +Rep February 26, 2012 12:18pm | Report
yup yup
JEFFY40HANDS
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Permalink | Quote | PM | +Rep February 26, 2012 12:27pm | Report
Turns out it's not OP morello said so D::D
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Permalink | Quote | PM | +Rep February 26, 2012 12:28pm | Report
Better buff it. But not too much. Then Morello will really nerf it.

by jhoijhoi
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