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Quick fact, yes, Fizz's Playful can be used to dodge Requiem. A good Fizz will always dodge it. Note, though, Playful does not actually make them invincible, it just makes them untargetable. Requiem is a multi-target spell, so it cannot hit a Playful Fizz; however, your Defile and possibly your Q can still damage Fizz when he's Playful.
I'd put in a note on Ignite that it can be useful if the other team has a heavily regenerative champ like Fiddle, Mundo, Morgana, Voli, etc. or if you are against a very powerful healer (Soraka, mainly). Ignite is useful on these characters the whole game, and the half-heal is a particularly powerful nerf on Soraka's wishes. Few things are worse than having a tower-dive fail because the target suddenly gained 300 health.
Further, I recommend leveling up Wall of Pain a little more quickly than you do. It's the strongest AoE slow in the game, beating even Singed's Glue, so if you intend on ganking or defending a gank, you want it at higher levels. It's utility is far more valuable, imo, than an extra 7 mana per kill or the 20 damage per second. In an early-mid battle, are you going to want an extra ~80 damage or the extra Q or three that come from the accuracy and time boost of having that additional slow? Not even counting that it could save your life and can give your allies more attacks.
under those circumstances wouldn't she beat every champion??? :p