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"A stunned Janna is a useless Janna." quoted from your guide as the reason to buying the item. Its better that you eat a stun instead of someone more valuable.
Flat HP quints will put you much further behind than you need to be.
or
Janna isn't supposed to do damage, CC and mitigation is her game. Better to make up for Janna weak non sustain lane with lots of resists or more resists and gold compared to what you have now.
these are just opinions. do with them what you won't.
Your guide is pretty good overall, but there are some problems.
- You take ap glyphs instead of a defense glyph like MR
- You should take the armor mastery rather than MR mastery, because that's the main source of damage while you're in lane
- The sight ward mastery sucks, just think about how much 5 range is. Melee hit range is 125. Take improved recall instead.
- I think you should discuss when to buy oracles a bit more. Like pretty much if the enemy team is warding and you're pretty confident you won't die.
- The warding section is kinda bad and not very informative. Instead of using jhoijhoi's picture just link to this warding guide: http://www.mobafire.com/league-of-legends/build/warding-helper-more-than-your-eyes-can-see-54337
I really like your information though. I particularly like the section on kills and how you explain that it's not a big deal if a support gets a kill. Good job! +1
Also, is this the guide you refer to in your credits? I know he taught me how to play janna. ^.^ http://www.mobafire.com/league-of-legends/build/janna-a-harmless-breeze-for-competitive-ranked-play-87766
Thanks a lot for your feedback I will update it once I get the chance to. Most likely will be after christmas as currently so busy shopping for presents.
Also Yes I believe that is the guide that taught me how to play Janna XD thanks a lot for that.
- You take ap glyphs instead of a defense glyph like MR
- You should take the armor mastery rather than MR mastery, because that's the main source of damage while you're in lane
- The sight ward mastery sucks, just think about how much 5 range is. Melee hit range is 125. Take improved recall instead.
- I think you should discuss when to buy oracles a bit more. Like pretty much if the enemy team is warding and you're pretty confident you won't die.
- The warding section is kinda bad and not very informative. Instead of using jhoijhoi's picture just link to this warding guide: http://www.mobafire.com/league-of-legends/build/warding-helper-more-than-your-eyes-can-see-54337
I really like your information though. I particularly like the section on kills and how you explain that it's not a big deal if a support gets a kill. Good job! +1
Also, is this the guide you refer to in your credits? I know he taught me how to play janna. ^.^ http://www.mobafire.com/league-of-legends/build/janna-a-harmless-breeze-for-competitive-ranked-play-87766
@icecreamy, thanks a lot for that. Your feedback really helped!
will continue to update this guide after all the feedback given once I get some time to do so. Right now so busy shopping for christmas presents >.>
WTF??? http://www.mobafire.com/league-of-legends/build/janna-full-support-72540?? COPY CAT!! the only difference is that you buy
Items is only part of a build. What he says is very good. AND btw that build is the classique for ALL support NO ONE can say it is his.