Yeah once all your spell damage is factored they sound better than HP regen quints at least. (And scale better)

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
Slappiz wrote:
Hmm, I like the idea of spellvamp, with masteries you will start with 9%.. I need to test this.
I'm looking for a high sustained jungle build for Mundo when starting with boots (cloth armor is so ineffective for ganks). It's a shame that his sustain is so poor when going Movement speed quints and boots, so I really need to change those quints for something that will enhance my jungle sustain.
Would you be willing to give up Armor pen % in offensive tree or flat health in defensive tree for the 3 points in Spellvamp mastery?
To ask in another way. What are the best masteries? Solomid.net suggest 9/12/9.
Regards
Hamduden // Ezaculatte (EUW)
Hamduden // Ezaculatte (EUW)
Hamduden wrote:
Would you be willing to give up Armor pen % in offensive tree or flat health in defensive tree for the 3 points in Spellvamp mastery?
To ask in another way. What are the best masteries? Solomid.net suggest 9/12/9.
Your not suposed to hit tanks, so I would probably drop the 10% armor pen.
But I will have to do some jungle test before I decide which masteries to use.
You need to log in before commenting.
<Member>