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Jungle Mundo Runes

Creator: ShenMasterFlash
March 17, 2012 9:54am
37 posts page 1 of 4 Forums » Theory Crafting & Ideation » Jungle Mundo Runes
Permalink | Quote | PM | +Rep | Commend by ShenMasterFlash » March 17, 2012 9:54am | Report
Hi

just wanted to take a quick survey on what runes you guys run on jungle mundo. The guides are pretty mixed, some say full AS, some say mpen and spellvamp, etc etc. Just curious what you have had the most success with. Thanks!
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Permalink | Quote | PM | +Rep | Commend by NicknameMy » March 17, 2012 10:55am | Report
AS marks, armor seals, magicresist/lvl glyphs and spellvamp quints. With this, you can start with boots + 3 pots and still survive the jungling.
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Permalink | Quote | PM | +Rep | Commend by caucheka » March 17, 2012 12:10pm | Report
spellvamp quints? the ****

i use health quints, because mundo.
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Permalink | Quote | PM | +Rep | Commend by NicknameMy » March 17, 2012 12:41pm | Report
spellvamp quints work best with Burning Agony. They are a great sustain tool for it.
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Permalink | Quote | PM | +Rep | Commend by JEFFY40HANDS » March 17, 2012 12:52pm | Report
I have a feeling health quints would be more useful over the duration of a game opposed to spell vamp quints which yield little to no noticeable benefit.....
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Permalink | Quote | PM | +Rep | Commend by caucheka » March 17, 2012 1:18pm | Report
seriously. because of its aoe and minimal damage.
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Permalink | Quote | PM | +Rep | Commend by NicknameMy » March 17, 2012 2:05pm | Report
Well, then you can also use armorpen quints with a vamp scepter, everyone the thing he likes.
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Permalink | Quote | PM | +Rep | Commend by Searz » March 17, 2012 2:39pm | Report
ArP marks, Armor seals, MR/lvl glyphs and AD quints?
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Permalink | Quote | PM | +Rep | Commend by Temzilla » March 17, 2012 2:55pm | Report
NicknameMy wrote:

spellvamp quints work best with Burning Agony. They are a great sustain tool for it.


.8 health per second back at rank 1 per target

2 health per second back at rank 5 per target

Or, you could get health quints, which would mean that you get 72 health, which is 24 seconds of hitting 3 targets with W, and also gives you better health regen and a better ulti.

Searz wrote:

ArP marks, Armor seals, MR/lvl glyphs and AD quints?


If you're going the E physical route, you have a 100 ad steroid at level 9, wouldn't ArP quints be better?
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Permalink | Quote | PM | +Rep | Commend by Xenasis » March 17, 2012 2:57pm | Report
Spell vamp are what most pros use, and for good reason. Means his W is basically free. He needs sustain in the jungle, tbh.

I'd use them myself if I had them.
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