spellvamp quints work best with
Heart Zapper. They are a great sustain tool for it.
ArP marks, Armor seals, MR/lvl glyphs and AD quints?
"Moral justification is a powerful disengagement mechanism. Destructive conduct is made personally and socially acceptable by portraying it in the service of moral ends." - Albert Bandura
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
NicknameMy wrote:
.8 health per second back at rank 1 per target
2 health per second back at rank 5 per target
Or, you could get health quints, which would mean that you get 72 health, which is 24 seconds of hitting 3 targets with W, and also gives you better health regen and a better ulti.
Searz wrote:
ArP marks, Armor seals, MR/lvl glyphs and AD quints?
If you're going the E physical route, you have a 100 ad steroid at level 9, wouldn't ArP quints be better?
Tri lane for life.
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just wanted to take a quick survey on what runes you guys run on jungle mundo. The guides are pretty mixed, some say full AS, some say mpen and spellvamp, etc etc. Just curious what you have had the most success with. Thanks!