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Jungle Mundo Runes

Creator: ShenMasterFlash March 17, 2012 9:54am
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ShenMasterFlash
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Hi

just wanted to take a quick survey on what runes you guys run on jungle mundo. The guides are pretty mixed, some say full AS, some say mpen and spellvamp, etc etc. Just curious what you have had the most success with. Thanks!
NicknameMy
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AS marks, armor seals, magicresist/lvl glyphs and spellvamp quints. With this, you can start with boots + 3 pots and still survive the jungling.
caucheka
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spellvamp quints? the ****

i use health quints, because mundo.
I like things that make me feel stupid. - Ken Levine
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spellvamp quints work best with Heart Zapper. They are a great sustain tool for it.
JEFFY40HANDS
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I have a feeling health quints would be more useful over the duration of a game opposed to spell vamp quints which yield little to no noticeable benefit.....
caucheka
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seriously. because of its aoe and minimal damage.
I like things that make me feel stupid. - Ken Levine
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Well, then you can also use armorpen quints with a vamp scepter, everyone the thing he likes.
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ArP marks, Armor seals, MR/lvl glyphs and AD quints?
"Doing something, almost being done, then parents come in and don't let you finish.
Yes, I had a rough childhood." - devdevil
Temzilla
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NicknameMy wrote:

spellvamp quints work best with Heart Zapper. They are a great sustain tool for it.


.8 health per second back at rank 1 per target

2 health per second back at rank 5 per target

Or, you could get health quints, which would mean that you get 72 health, which is 24 seconds of hitting 3 targets with W, and also gives you better health regen and a better ulti.

Searz wrote:

ArP marks, Armor seals, MR/lvl glyphs and AD quints?


If you're going the E physical route, you have a 100 ad steroid at level 9, wouldn't ArP quints be better?
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Spell vamp are what most pros use, and for good reason. Means his W is basically free. He needs sustain in the jungle, tbh.

I'd use them myself if I had them.
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