spellvamp quints work best with Heart Zapper. They are a great sustain tool for it.
ArP marks, Armor seals, MR/lvl glyphs and AD quints?
"If I had asked people what they wanted, they would have said faster horses." - Henry Ford
"I contend we are both atheists, I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen F Roberts
"I contend we are both atheists, I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen F Roberts
NicknameMy wrote:
.8 health per second back at rank 1 per target
2 health per second back at rank 5 per target
Or, you could get health quints, which would mean that you get 72 health, which is 24 seconds of hitting 3 targets with W, and also gives you better health regen and a better ulti.
Searz wrote:
ArP marks, Armor seals, MR/lvl glyphs and AD quints?
If you're going the E physical route, you have a 100 ad steroid at level 9, wouldn't ArP quints be better?
Tri lane for life.
You need to log in before commenting.
just wanted to take a quick survey on what runes you guys run on jungle mundo. The guides are pretty mixed, some say full AS, some say mpen and spellvamp, etc etc. Just curious what you have had the most success with. Thanks!