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As previous comments suggested, NEVER go over the 2.5 AS cap. As a rule of thumb, 2.0 already is quite a lot and enough; mostly teammates have some kind of buff that can put you over it.
To maximise damage, you are quite right to go for on hit effects, I like the
I think overcomming resistances with Defense Penetration/Reduction is a huge part of any Carry champion and while you include
Since Zeke's Herald only gives you a mediocre amount of AS, I think you are better off letting your Support rush this and invest your money elsewhere.
I hope those points help you improve your guide a little, still I already like it a lot :D