Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction
With this build, do not go to mid or solo, if you are gonna try mid or solo with Kog'Maw pick another build.

Immediately before dying, if it's sure that you will die, try to get in a better position and seek for the lowest hp enemy and run to it before you die, keep running after.

This skill is the reason I'm doing this guide. A passive that grants you nice attack damage and an active that will damage enemy and reduce his armor and magic resist doing you good for both


This is the reason why Kog is op as AP,AD or Hybrid. It is one of the most OP skills in the game and stacking with the


Get this at level 1 to both chase down or run away in every situations till late game.Use it to slow, not try to use it as damage unless you cant reach your enemy and you think this can catch up because your auto-attacks deal more damage than this.

* Cost: 40 Mana (each subsequent Living Artillery in the next 6 seconds costs 40 additional mana, capping at 200 per cast)
* Area of Effect:
The extra mana costing on multiple usage will suck on your mana in seconds even if you have blue buff. So if you are laning try to use it in every 6 seconds unless if the enemy is fleeing.
PROS
+A true killing machine.
+Both physical and magical damage.
+One of the best mid and late game hero.
+Great in team-fights with high DPS and range.
+One does not simply run away from Kog'Maw.
+Having a nicee cold revenge with

CONS
-Way too squishy.
-Really weak in early game.
-Can't run away/avoid if you don't have summoner spells. Use your

-Difficult use of ulti.
-Is not efficient if

-Not a good 1v1 hero if you are not fed.
I recommend you to start with
+
, as you have the
Void Ooze you can either chase or run away to get/avoid the first blood.
It is better if you have a support hero like
Soraka
Sona etc. with you in lane, but you don't really need it because Kog'Maw is really weak even with the support in the early game, so do not try to be a hero but always remember that if you die you have
Icathian Surprise to take the revenge, especially in the early game.
Until you reach level 6, prevent any 1v1, but this does not mean leave your lane-mate alone in the fight.Once you reach level 6, start harassing with
Living Artillery and
Bio-Arcane Barrage. Try to aim your ulti a little bit back of the target where you think he will escape. It's depending on the players so it's pure anticipation to hit successfully. If you succeed harassing them, continue farming as much as you can, till they come back do this again.
Never try to use your racial explode as a weapon before you die, a pro Kog'Maw never dies to kill, but never forget it neither.





It is better if you have a support hero like



Until you reach level 6, prevent any 1v1, but this does not mean leave your lane-mate alone in the fight.Once you reach level 6, start harassing with


Never try to use your racial explode as a weapon before you die, a pro Kog'Maw never dies to kill, but never forget it neither.
Mid game is your most powerfull duration with this build. You should have
and
done in the middle of mid-game. So with the
Bio-Arcane Barrage maxed now you hit %6 of the target's maximum health plus 110 magic damage in every 4 hits.
With Phantom Dancer, Ionic Spark, Berserker Greaves and your passive attack speed increase, you should be hitting incredibly quick. Get the Red buff whenever you find and never let your enemy run away from you again.
When the teamfights begin, you should be happy as you never were, stay behind your teammates and target your enemies from far away with
Bio-Arcane Barrage and Living Artilerry.
will hit 110 magic damage in every 4 hits. So you will deal 440 additional damage to enemy team in every 4 hits if they are staying together.
Again, don't try to die on purpose, Teamfights are extremely good for your farm even if you played bad in the early game. With
and
Icathian Surprise you will get at least assists from every single hero died in teamfight.



With Phantom Dancer, Ionic Spark, Berserker Greaves and your passive attack speed increase, you should be hitting incredibly quick. Get the Red buff whenever you find and never let your enemy run away from you again.
When the teamfights begin, you should be happy as you never were, stay behind your teammates and target your enemies from far away with


Again, don't try to die on purpose, Teamfights are extremely good for your farm even if you played bad in the early game. With


In late game, never ever leave your teammates even to the redbuff. Make sure your enemies are not walking around. You are strong but not that strong to vs with them in the late game but still a great team-fighter. Actually, the best. So don't be greedy and get into bunch of enemies (I recommend you not even try 1v1). You could have had even quadra or penta kills during mid game, it is quite possible, but with this build you are getting squishy in the late game but also a the best team-fight hero. Isn't team-fight the most important thing in the late game anyways?







































OPTIONAL
Greater Mark of Desolation Since you are an AD champ. This will help you a lot. But in this build we are depending on



Greater Quintessence of Desolation Might be acceptable but same reasons with Greater Mark of Desolation not recommended.
I didn't use the masteries 21/9 because
Ionic Spark is dealing magic damage,so I preferred having %10 magic penetration. Also %4 cooldown reduction to help
Bio-Arcane Barrage spammed non-stop. With this much cooldown reduction your ulti,
Living Artillery becomes really pain in the *** if you have blue, or decided to spend all your mana before you go back.



I hope you liked and enjoyed playing with this build. Don' whine about AD Kog because I also play AP Kog sometimes, thinking it will go better considering enemy team. But It is really fun and reaaaallly Trolly to play with this build. I hope you will like it.
Thanks to Mowen I started playing Kog as an AD and now have done this guide.
Will try to update with the newest updates.
Thanks to Mowen I started playing Kog as an AD and now have done this guide.
Will try to update with the newest updates.
You must be logged in to comment. Please login or register.