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ive tried many carry like builsd for Nasus, and while he is stronger in damage than other carrys, his abilities can't have him carryin, he cant survive for 5 seconds straight without dying like trynd, he cant not be slown down for 6 kils like yi or teleport to approach an enemy like yi or other carrys, like how xin can dash and strike someone without getting hurt, he needs to manually walk up to someone and hittem, thus why his a bruiser not carry. Though wont down vote, sometimes when teh enemy team has no CC its laughable how strong he is with these items. however he should atleast have warmogs atmas and trinity, so he can last a while to deal the damage.
Hello AdamSS, and thanks for the feedback! :)
I agree that he is not the best choice whenever you need a carry, with his abilties as you said, while being a monster if they have no high amount of CC on their team. I see nasus as a bruiser myself, but one that can be like a "off-carry" if let to farm. The first build I created for him is mostly for pure damage, no survivability at all, while the second build is mostly for a defensive build, guess I need to create a third, with a sort of balance between the two! :)
Yeh, I don't quite understand why people think Nasus needs to be a tank when Critical strikes are applied to the ever increasing Siphoning Strike. What's more, when you focus on damage output you increase the amount of life gain from your passive, so he can still sustain really well anyway. Anyway, I don't agree with everything in this guide, but kudos for creating a crit-based build, though I'm not sure why Trinity Force isnt in your line-up, esp. considering you build Sheen anyway.
Hello and thanks for the feedback! I used to have Trinity force in my main build but I switched it out as It didn't always appeal to me when playing, however it is still a viable choice no matter what! :)