Majamorra wrote:
He is a



but hes not a horse.
No big deal for me im hoping next ad carry is more unique he sounds like it.
Direct from my blog, if you don't understand it.
I realize it's a bit late to post this, but I failed to think of it at the time. Yes, my mind failed to comprehend the seamless possibilities of fathoming the inner mind of Hecarim.
That's right.
My mind isn't perfect.
Damn shame isn't it.
It's ruined any pretense of being perfect.
Ignoring such an incomprehensable truth, I resolve to continue the pretense of being perfect.
Yes, big words do make you sound smarter.
So onto something important. Hecarim. My first impression. First off, let me point out that while Hecarim is good at jungling, you cannot jungle him at first level. Waste of time. I suggest waiting until level 2 or 3 and have your W 1 and E 2. I find that seems to work, so just safe lane until then.
Now, to me Hecarim seems quite diverse and so can be changed according to the circumstances. Very helpful in-game to combat a certain op player.
His two - JEEZ. Forgot the damn word. But whatever, you know the spells that give you a dive to the enemy to close the gap. Well yeah, his ult and E does that. Yet they are also cc spells, which is incredible. It allows exceptional ganking, because you can use your E to corner them from the other side of you're teammates and hit him TO you're teammates. If he's a super tank and he survives and runs off, then you can use R to reach him and go in front of him, causing him to run away from you to you're teammates.
But what about health? Wouldn't this diving cause too much damage to you? Yes, but that's where the W comes in. It not only does damage in a radius, but that damage is transferred into health. This allows continuous diving so that you can get those kills.
With all this, he has major damage. And, with the right items, he not only has this super high damage but also is tanked to the max. On top of this, his movement is super high. Some around about stats to show you.
attack damage: 230
attack speed: 1.317
Movement Speed: 451
Physical Resistance: 200 and something
Magic Resistance: 100 and something
Health: 3000
Mana: 1500
That's the stats for when most items are collected. There are one or two more to go, giving various stats. Game never lasted long enough to buy them though. If you're wondering, I'm just using the recommended items from the spotlight video for now.
There would be much more to say, but I think I've talked enough. Any of you have thoughts on Hecarim?
I realize it's a bit late to post this, but I failed to think of it at the time. Yes, my mind failed to comprehend the seamless possibilities of fathoming the inner mind of Hecarim.
That's right.
My mind isn't perfect.
Damn shame isn't it.
It's ruined any pretense of being perfect.
Ignoring such an incomprehensable truth, I resolve to continue the pretense of being perfect.
Yes, big words do make you sound smarter.
So onto something important. Hecarim. My first impression. First off, let me point out that while Hecarim is good at jungling, you cannot jungle him at first level. Waste of time. I suggest waiting until level 2 or 3 and have your W 1 and E 2. I find that seems to work, so just safe lane until then.
Now, to me Hecarim seems quite diverse and so can be changed according to the circumstances. Very helpful in-game to combat a certain op player.
His two - JEEZ. Forgot the damn word. But whatever, you know the spells that give you a dive to the enemy to close the gap. Well yeah, his ult and E does that. Yet they are also cc spells, which is incredible. It allows exceptional ganking, because you can use your E to corner them from the other side of you're teammates and hit him TO you're teammates. If he's a super tank and he survives and runs off, then you can use R to reach him and go in front of him, causing him to run away from you to you're teammates.
But what about health? Wouldn't this diving cause too much damage to you? Yes, but that's where the W comes in. It not only does damage in a radius, but that damage is transferred into health. This allows continuous diving so that you can get those kills.
With all this, he has major damage. And, with the right items, he not only has this super high damage but also is tanked to the max. On top of this, his movement is super high. Some around about stats to show you.
attack damage: 230
attack speed: 1.317
Movement Speed: 451
Physical Resistance: 200 and something
Magic Resistance: 100 and something
Health: 3000
Mana: 1500
That's the stats for when most items are collected. There are one or two more to go, giving various stats. Game never lasted long enough to buy them though. If you're wondering, I'm just using the recommended items from the spotlight video for now.
There would be much more to say, but I think I've talked enough. Any of you have thoughts on Hecarim?

thanks Hogopogo for the banner :D
I've only fought one so far and have had 4 on my team. The 4 on my team and the one I have fought have all been very.... underwhelming. But I didn't really expect to fight any... 'pros' with him or something on the first day. So I'd like to say he honestly looks weak imo, but who knows maybe in a few days someone will have an amazing build for him that everyone will copy and I'll just be awestruck by the outrageous amount of damage that he is putting out or taking.

Majamorra wrote:
He is a



He gets banned in ranked because we don't want our teammates to cost us a win.
Skarner can be strong. People underestimate him. The reason skarner isnt played much on stream or in tournaments is simple. He is so blue dependant that you almost cant afford to give blue away to your mid (if they use mana). Oh that and udyr, mundo, lee sin, nocturne, and shyv possibly olaf; will eat him for breakfast lunch dinner and desert.
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