Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Boots leave you enough cash to pick up 4 pots begin game so if they are casters that lock on with their spells you have potions to fall back on. Only counter I have a problem with is Heimer but he's so squishy when I hit six he starts making up for all that lost cs by becoming easy feed. I'll dive him in the middle of his little turrets and have him dead before their 3rd shot.. Cloak and gtfo.
Recently i've not even been dying once in a majority of games.
i put two points to q before putting one to w begin game just for extra poke. You shouldn't be pushing so hard that you can be easy kill for jung before lvl 4 anyway.
I've done about +500 akali matches approx, and I find Deathgrasp as first item (or second, after boots depending on the opponent) much better than hextech. You just oneshot the enemy before even he can deal you 50% of your HP bar. Why is Hextech that important in Akali? I'd put it as 3rd or 4th item, always after Rabadon. Please tell me why :|
you can check it , Prismael on br realm.
1. Boots start is very good against skillshot heavy champs such as syndra
2. Rejuv bead + 5 pots (leftover 120 gold) is a start that I've really found is great because the sustain is great due to 5 pots and the leftover 120 gold just makes it easier to get to a hextech revolver
3. Haunting guise is great against tanks at top because of the magic pen
4. In the mastery tree, taking two points in fury instead of sorcery is better. The reason I say this is because it allows faster and easier last hitting, while the CDR isn't so important since the the damage akali does is through her harassing combo which doesn't use a skill multiple times except for the initial q. I hope you understand what this means.. badly worded
5. Similar to the mastery tree, the first 15 minutes in which akali must get either revolver, armguard, or guise purely depends on her runes and masteries. This means scaling hp runes aren't very good, rather the armor runes are what are popular and good.
Btw this akali d2 top laner also plays mid so these are also for mid.
Also, I have a question. Why is dorans shield + 1 pot a good start? The health regen is similar to rejuv bead and has 80 more health, however it has 4 less health pots (600 health) not to mention the 120 gold boost. I can see why the 8 damage from auto attacks would be great, however if the champ is aa heavy then cloth 5 is a better option. The 4 missing pots from either option or even 3 from boots is a really huge impact early game, could you explain why doran shield would be the best sustain item?
Edit: 1001 comment :)