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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability

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There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world.

A prodigal martial artist,



''The Fist of Shadow strikes from the cover of death itself. Do not impede the balance.''

![]() + // Burst Damage + // Can escape easily with ![]() ![]() + // Covers vasts amount of distance with her sheer mobility. + // Attack animations allow you to farm easily. + // High sustain. + // Snowballs if doing well. + // Uses energy instead of mana. |
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![]() - // Many counters. - // Item dependent. - // Crowd control rapes ![]() - // Undoubtedly squishy. - // Weak lane phase before 6. - // Items such as ![]() |


Greater Mark of Hybrid Penetration |
Since ![]() ![]() |
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The best quintessences you can get on a ability power based champion. More damage, more money, no problems. ;) |


Runes



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Since ![]() |

Runes



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Although nerfed, they are situational runes and still do well against overwelming bruisers/fighters top. |

Runes



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Good for early game. Use against champions that have terrible early laning phases or if you want to take down your enemy as quickly as possible. |
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High burst early game champions like ![]() ![]() |
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Get these if you're going against AP champions that scale into late game. |

Runes



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Not recommended, These can be used for late game. combined with other items with magic penetration (ie. ![]() |
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Not recommended, but if you prefer roaming a lot early these aren't a bad option. |
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More health early game to withstand high burst AP champions, or annoying champions like ![]() ![]() |

With 21/9/0 you gain an increase in survivability & an increase in damage. The offense tree is to good to give up for


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Ignite -
Ignite is a summoner spell which I prefer, knowing my luck the majority of time my opponent escapes with barely any life left. Well
Ignite solves that problem for me, dealing true damage over time it finishes off the opponent for me.
Flash - Used to gain distance between enemies.
Flash +
Shadow Dance= Godly Range! You can also use Flash to escape any gank or team fight if it isn't favorable to you. Flashing through walls can save your life or can enable you to kill an enemy. Basically best summoner in the game

Exhaust - Can be used to slow the enemy down for that needed area to be able to
Shadow Dance onto the champion. Also decreases damage dealt to you and can be used to escape. Get this summoner if they have a lot of AD on their team.
Ghost - Allows you to gain movement speed to chase or escape from an enemy champion effectively. Able to run through those pesky minions that get in your way! Although,
Flash is still a better choice.
Teleport - This spell is very useful to protect your turret(s) or even an ally(s) when needed, blinking in by teleporting to a minion or ward in the middle of a team fight can change the tide of a game. Very team oriented summoner
Barrier - If you're up against a really hard lane that makes your life a living hell. (
Renekton,
Darius,
Garen, etc.)


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This passive scales as the game get longer. The way this passive works is the more AP or AD items you get (*COUGH* ![]() |
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Your farming tool early game. ![]() |
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One of ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Another farming tool, use this to last hit or hit a massive amount of creeps. Normally the first ![]() |
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This is what makes ![]() ![]() ![]() ![]() |
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Insert this wherever in the combo, or don't even use it if you don't need it.
- Hit the enemy with your first
Mark of the Assassin then wait for the cool-down to be gone until you
Shadow Dance towards them and proceed the combo.
- Gain coverage by using
Shadow Dance if they are far away. (If they use
Flash or
Ghost).
- In Team Fights use
Twilight Shroud first and wait until they focus someone else, then proceed to attack.
- If you have no more charges left on your
Shadow Dance and you know you can secure a kill use the combo and replace
Shadow Dance with
Flash.
- Don't forget to use
Hextech Gunblade's active passive, it deals damage and slows.

You should buy your starting items according to which champion you are facing.

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Start with this 90% of the time. Decreases the auto-attack harass, and helps you sustain in lane. |
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Buy against heavy harass AD champions like ![]() ![]() ![]() ![]() ![]() |
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Buy this if you can bully your lane opponent, such as ![]() |

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An amazing item for a hybrid like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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This item is incredibly good now. Buying this as your second or third item allows you to be more reckless with ![]() |
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This item if a must have if you are facing an enemy team that is stacking magic resist against you. With the 35% magic penetration it can increase the amount damage you place onto the selected enemy champion. With the recent changes taking priority of getting this item over ![]() |

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Best shoes in the game for ![]() |
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Buy these boots if the enemy team has a lot of crowd control, the tenacity reduces the time you are snared, stunned, etc. |
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Buy these if you're against a difficult bruiser, AD champion like ![]() |

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With the highest ability power stats in the game, this item is wanted by every champion that scales with ability power. |
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One of the main reasons why this item is chosen is because of the passive along with the 80 ability power, and 5 movement speed. After using an ability your next auto attack will deal physical bonus damage refreshing every two seconds. Scaling with ability power this item gives even more burst to your ![]() ![]() ![]() |
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If you are doing really well in the game, and not dying. I highly encourage you to buy this item, with 20 stacks and a ![]() |
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Get this if you want to snowball early. |

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Are you the main focus, and the only threat on your team? When enemies see you with this item it discourages the enemy team to target you since you've become a harder target to kill. |
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Buy this if the enemy team has a big AP composition. ![]() ![]() |
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Situational item, start building this if you're against a high burst AP champions like ![]() |
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Buy this item if they have a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Great for when there's tons of crowd control on the enemy team, and to counter ultimates like ![]() ![]() ![]() ![]() ![]() |

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Buy this item if you're getting kited by champions like ![]() ![]() |
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This item is really good. I buy this item if my team has enough damage and to tank most of the damage. |

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Gives extra health to help you survive later in solo or team fights, and also gives you attack damage to boost your damage such as ![]() |
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This is your best friend, if you are not buying one or two of these every time you base, you are playing so wrong. What these do is give you vision of an area for a given amount of time (like ![]() |
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Used to gain vision control, typically set around Baron or Dragon. |
Caution!
Different teams call for different items, you do not use this build for every game! There are items depending on the team you are up against such as magic resist items, etc.which will greatly attribute to you and your team.
Difficulty Scale:
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Regarding



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Pretty difficult lane matchup, his sustain is really annoying. Try to harass him when his ![]() ![]() |
Not a very hard matchup, you may find it hard to last hit, but that's with any ranged champion. Just dodge her skillshots, ![]() ![]() ![]() ![]() |
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Laning phase, you should dodge her ![]() ![]() |
I hate ![]() ![]() |
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Try to dodge his skill shots, any good ![]() ![]() |
Her ![]() ![]() ![]() ![]() ![]() |
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His sustain is decent, just dodge his skill-shots and always have a ![]() ![]() ![]() |
Don't let him touch you please. Play extremely safe, and farm with ![]() ![]() ![]() |
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Dodge her ![]() ![]() ![]() |
Duel her whenever you can, always have ![]() ![]() |
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Try not to get hit by his silence, after you dodge that you can pretty much harass him hard-core after, because if he all-ins you just ![]() ![]() ![]() |
Always have a ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() |
his ![]() ![]() |
Silence is your worse enemy. Just play safe and farm with ![]() ![]() ![]() ![]() |
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Dodge his ![]() ![]() ![]() ![]() |
Most annoying champion to lane against, he'll just push to your tower all day, and harass you from there. His turrets hurt so try to fight away from them, and definately don't fight if you see a ![]() ![]() |
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Pretty difficult matchup, harass her early game and don't let her jump on you, if she does that ![]() ![]() |
Try to waste his ![]() ![]() ![]() |
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Don't underestimate the damage she can output, but she is very mana dependent. Her harass is pretty annoying. Make sure to avoid her ![]() ![]() ![]() |
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He's a really easy matchup because all you have to do is dodge his ![]() ![]() ![]() ![]() |
Harrass really hard early game, he's mana dependent so he'll lose out in trades each time he tries to silence you. Just make sure to consume the mark. You will most likely win against him in a duel because your ![]() |
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She's melee and your ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Really hard laning phase because she'll just try to deny you with her ![]() ![]() ![]() ![]() ![]() |
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Laning phase is going to be a nightmare, don't let him mark you with his ![]() ![]() ![]() ![]() ![]() |
Keep your ![]() ![]() ![]() ![]() |
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I hate her. ![]() ![]() ![]() |
Skill based matchup in lane. You can actually kill him, although people thinks that ![]() ![]() ![]() ![]() ![]() |
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Try to avoid her ![]() ![]() ![]() ![]() |
Her long ranged skills are annoying to deal with, make sure to dodge her ![]() ![]() ![]() |
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Constantly have your ![]() ![]() |
He will try to push your lane 24/7 with his ![]() ![]() ![]() ![]() ![]() |
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Annoying lane. His ![]() ![]() ![]() ![]() |
Really hard to kill depending on the player, Make sure to dodge her ![]() ![]() |
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Keep your ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Don't step on her traps, and dodge her ![]() ![]() ![]() |
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Try to harass him down early because he will become a pain later in the game. Make sure to dodge his ![]() |
Dodge her ![]() ![]() ![]() ![]() |
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His ![]() ![]() ![]() ![]() ![]() |
She has like the weakest laning phase ever, always harrass with ![]() ![]() |
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Really hard lane, I'd consider banning; don't fight him when his fury is full. make sure to avoid his ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Annoying lane, stay away from the bushes because he'll just leap on you. Don't fight him when his ferocity is full so he can't use his ![]() ![]() ![]() |
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Broken as her sword. Don't ever overextend lane against her because she'll punish you for it. Try to keep a ![]() ![]() ![]() ![]() ![]() ![]() |
Don't take unnecessary damage from his ![]() ![]() ![]() |
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Constantly keep your ![]() ![]() ![]() ![]() ![]() |
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Make sure to dodge her ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Always put your ![]() ![]() ![]() ![]() |
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Use ![]() ![]() ![]() |
Try to keep your ![]() ![]() ![]() |
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Early game she is really annoying, with her ![]() ![]() ![]() ![]() ![]() |
Farm safely, and don't get hit by his ![]() ![]() ![]() ![]() |
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This little **** is OP as **** now, just play safe until you're level six. Keep track of his ![]() ![]() |
Keep your Mark of Assassin on him, and never get to close so he can ![]() ![]() ![]() ![]() ![]() |
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Dodge his ![]() ![]() ![]() |
His sustain from his ![]() ![]() ![]() ![]() ![]() |
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Zone him out laning phase by keeping your ![]() ![]() ![]() ![]() ![]() ![]() |
Try dodging his ![]() ![]() ![]() ![]() |
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Keep your ![]() ![]() ![]() ![]() |
Apply constant pressure on him with your ![]() ![]() ![]() ![]() ![]() ![]() |
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his sustain is pretty annoying, trade with him if he uses his ![]() ![]() ![]() ![]() |
Skill matchup. Harass him when his ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Dodge his abilities as much as possible simply by pathing unpredictabely. Use ![]() ![]() |
Play passively, and keep your ![]() ![]() ![]() ![]() ![]() |
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Keep your ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Annoying as ****, farm as much as possible and try to avoid all his zombie harass on you. Wait until level six and when some of his skills are on cool-down before engaging on him. Keep a relatively high health and you'll be fine. Be careful about his ultimate ![]() |
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Skill based matchup. Overall he'll probably win due to his kit being better than yours. Dodge his Razor Shurizen at all costs because normally all ![]() ![]() ![]() ![]() ![]() |
Pretty difficult lane if you can't dodge his ![]() ![]() ![]() |
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He will constantly use his ![]() ![]() ![]() |
Her harrass in lane is pretty annoying, make sure just to dodge her skill shots, and farm passively. Once you're level six you will be winning your lane. Make sure to bait out her ![]() |
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With




The differences in good




Here are some key places they can be used at.
When using this method there are numerous of ways you can go, but the catch is your enemy has to decide which way you went. With the wall in the way their decision is very limited, so what I usually do is wait in



The map is symmetrical so just do the same locations on either side of the arena.

- When using
Twilight Shroud make sure to walk on the edges of the bubble, if the champions decide to blindly use their abilities on you, they usually aim for the middle.
- You can use
Twilight Shroud to check bushes safely, so you don't face-check.
- When looking at the amount of energy you have, determine whether it is needed to use
Twilight Shroud at all.
Twilight Shroud has an innate slow, so using that effectively can slow down opponents enough to catch up to them, or even slow them down to help your team-mates and yourself get at a safe distance from the enemy.
- When you use your first
Mark of the Assassin in the
Twilight Shroud make sure to wait it out in the bubble until your
Mark of the Assassin comes off cool-down. This decreases the amount of damage inflicted upon yourself.

Lee Sin with his
Tempest / Cripple &
Sonic Wave / Resonating Strike.
Twisted Fate with his
Destiny.
Nidalee with her
Bushwhack / Pounce.
Caitlyn with her
Yordle Snap Trap.
Kog'Maw with his
Living Artillery.
Rengar with his
Thrill of the Hunt.
Lulu with her
Help, Pix!.
- Any champion with a
Vision Ward.
If any of these champion are on the enemy team take an extra precaution when playing that game, and if you happen to lane against that one champion try to avoid the skills that can be dodged such as






Zoning is a very important part of controlling your lane, using your champion, abilities, brush can cause the enemy champion to play passively, where you come in and continue to deny said champion of experience and gold.
Here's a picture of the areas that are safe, and are not.
There are many ways to zone, with the use of











Don't ever hesitate to buy


- Always have
Baron /
Dragon warded/timed.
- Buffs are also a top priority.
- During laning phase, make sure to ward the major paths so you aren't susceptible to ganks.
- Ward the spaces in between the towers where the jungle paths open when you take it down to have a visual on the enemies.
- The jungler should usually ward their buffs if the enemy team has a champion that can clear fast
Shyvana,
Nunu & Willump, etc. While counter-junglers should be warding the enemies buffs so they can steal, or contest them.
- Deep jungle wards grant vision on enemy jungle and also creates map pressure.
- Ward the bush before you face check that ****.
- Just use your damn
Stealth Ward whenever possible.
- WARDING WINS GAMES.

I know, I know.

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Initial Spawn: (15:00) Respawn Time: (7:00)
Baron is the most important buff in the game, although he takes awhile to kill, it is entirely worth it to take down, providing the extra gold (global 300g), experience, and stats. Your team will have a major advantage against the other team, solely with this buff. So keeping track on this is a major priority by timing the death of Baron all the way to its re-spawn, so the enemy team doesn't get it at all, or get it again.
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Initial Spawn: (2:30) Respawn Time: (6:00)
Dragon/Drake is the next important thing you should keep track of, giving an amount of global 190 gold, and experience to those who are near it can determine who wins games. You may think that 190 gold is not much, but in competitive matches any gold you have over your enemy is worth it. You often see team fights at Dragon/Drake solely for that purpose.
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Initial Spawn: (1:55) Respawn Time: (5:00)
Red Buff is important for your jungler, it enable him to gank more efficiently in early levels due to the slow, deals true damage and creates a type of mini-ignite towards the selected opponent. After that it usually goes to an AD range carry such as ![]() ![]() ![]() |
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Initial Spawn: (1:55) Respawn Time: (5:00)
Blue buff is another buff for a caster and sustaining jungle. Blue buff reduces your cooldown timer, and increases mana regeneration. Usually given to a caster after the jungler can sustain in the jungle with ease, with this buff on the caster, it becomes much more of a hassle in lane and overall. Spamming abilities with ease, placing this on your own caster, and denying it from your enemies can win games.
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Basic neutral camps, mid-laner usually takes the wraith camp whenever possible on either side depriving both side, bot/top lane should be taking Wight or Golems depending which side you're on. Cripples the jungle on either side.
Initial Spawn: (2:05) Respawn Time: (0:50)



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