I really really like Ebonmaw's scales. I would love to build it on Shen for ultimate Shadow-dash sustain. Might make me want to purchase Regrowth Pendant more often.
I like the active of Helmet of the Watcher. A good item for your standard bruiser.
I don't know about the third item because I am a little wary of playing AP casters, but for support it would be fun. Especially if the 10% also applied to heals/shields and not just damage.
+1 for actually building some balanced items. :)
I like the active of Helmet of the Watcher. A good item for your standard bruiser.
I don't know about the third item because I am a little wary of playing AP casters, but for support it would be fun. Especially if the 10% also applied to heals/shields and not just damage.
+1 for actually building some balanced items. :)

I actually built the third item because I wanted items that gave AP and armor to casters besides
Zhonya's Hourglass. One item pretty much sucks, and armor penetration would kill them. The passive just came into my head when I was writing this, and I just wanted that burst of AP before a cleaner-upper decides to do something.
Requiem will do about 15 more damage, which may be devastating for the enemy players.
Ty for the compliments, and I got the sond active idea from the
The Lightbringer and Hextech Sweeper. This is a single-target hit
Hextech Gunblade is similar to this. I hate enemy
Shacos and other invisible people who escape with extremely low health. It sucks, doesn't it?
Fot the first item, I noticed that many people save themselves with hp regen, just barely, so I decided for something to be like this. The idea of the name is from the dragon in TT. He is named Ebonmaw, so his scales would probably be some kind of tankiness on champions.


Ty for the compliments, and I got the sond active idea from the



Fot the first item, I noticed that many people save themselves with hp regen, just barely, so I decided for something to be like this. The idea of the name is from the dragon in TT. He is named Ebonmaw, so his scales would probably be some kind of tankiness on champions.
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If I helped out with constructive criticsm, I would appreciate a +rep

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Yeah, there is still a green buff. You get it from the extremely huge wraiths.
Thanks to Xiron and ProAsylum (Ignition) for the amazing signatures!
If I helped out with constructive criticsm, I would appreciate a +rep

Check out my review shop here!
If I helped out with constructive criticsm, I would appreciate a +rep

Check out my review shop here!
1st item:
A great item for tanks espacially Dr.Mundo
2nd item:
Don't see anything wrong about this one.
3rd item:
My main concern is that the charges are easily stacked for mages like
Cassiopeia and
Karthus BUT burst champion might get really dangerous with those full charges!
It's pretty unqiue!
:D
A great item for tanks espacially Dr.Mundo
2nd item:
Don't see anything wrong about this one.
3rd item:
My main concern is that the charges are easily stacked for mages like


It's pretty unqiue!
:D

Yes, I like the third one, it is actually not that OP, because it is only 10% increased, so yeah. Karth and cass have pretty spammable spells, but in team fights this item may be bad or good.
Thanks to Xiron and ProAsylum (Ignition) for the amazing signatures!
If I helped out with constructive criticsm, I would appreciate a +rep

Check out my review shop here!
If I helped out with constructive criticsm, I would appreciate a +rep

Check out my review shop here!
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Item build:
Recipe Price: 600
Stats: 500 health, 20 health regen per 5, 20 armor
Unique Passive: For every 100 damage taken, you receive an extra 10 health regen per 5 for 10 seconds. (Max 80 health regen per 5)
2. Helmet of the Watcher
Item build:
Recipe Price: 700
Stats: 45 armor, 30 attack damage, 200 health
Unique Passive: Every third attack you receive, the enemy champion deals 10% less for the next attack.
Unique Active: You have vision of the targeted enemy champion for 5 seconds (45 second cooldown)
3. Wand of Zaun
Item build:
Recipe Price: 1,000
Stats: 75 Ability Power, 50 Armor
Unique Passive: For every spell cast, you receive one charge. At 5 charges, your next spell does 10% increased damage.
Unique Active: You gain an extra 25 ability power and 25 armor for 5 seconds (60 second cooldown)