Possible changes to Phage
Creator: May 20, 2012 7:35pmCrows foot wrote:
I like the scaling 5% idea! Phage is never gotten for slow now.
It's ALWAYS gottenf or the slow.
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i still get phage, but a frozen mallet guarantees the slow :D.
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No Pölse, I've gotten it for ad and life, and what it builds into.
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Crows foot wrote:
No Pölse, I've gotten it for ad and life, and what it builds into.
Well funny story, if you don't need the slow, there is an item that grants you both AD and HP at a cheaper cost, this item also gives lifesteal.
If you don't get it for the slow, you're just stupid since you pay roughly 3-400 gold for it.
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!

"Carrying"-guide | My reviewservice

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Quoted:
NOPE
NOT LETTING YOU GET YOUR INDIRECT IRELIA BUFFS
getting derped all over again
IRELIA BUFF I WANTTTTYYYYY!!!!!
Thank you jhoijhoi, Keondre, LaCorpse, The_Nameless_Bard, Arcana3, Apfeljack, Hogopogo, eddie199, Xiaowiriamu, and JEFFY40HANDS for the spectacular sigs!
Quoted:
NOPE
NOT LETTING YOU GET YOUR INDIRECT IRELIA BUFFS
But seriously.. sometimes this is just ridicolous..
You never know if you can trade with this guy cuz of a stupid item with stupidly ******ed rng... 20% chance to hit, after 3 hits that's 51% chance that you're not slowed and thusly will have won the trade, in theory every 4th hit is a probable slow yet i don't know if this will happen, nor do i know if i can dive the bastard.
Buying a randuin's makes the whole lane into a puzzle where the lucky guy will probably win the trades, just like 1% crit, just like dodge, hell i'd even say warden's is more of a problem than dodge.
Phage is the lesser of the rng's grantes but it's still irritating when the enemy gets away after 5 non-slow hits.
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!

"Carrying"-guide | My reviewservice

"Carrying"-guide | My reviewservice
Xaioli wrote:
I've seen that slow change a lane plenty of times.
Edit: Adding one scenario I saw the other day with a Phage win. Irelia going to trade against enemy laner, blade surge to creep then onto them, Equilibrium Strike slow/stun while autoing with Hiten up, 30% slow procs. Irelia chases enemy laner under turret while autoing and gets away with 2 bars. I'm pretty sure that slow helped Irelia get the kill. There are a lot of other scenarios like that obviously.
i dont see a problem here... working as intended
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