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Possible changes to Phage

Creator: AFKwithyoursister May 20, 2012 7:35pm
Pølsemanden
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NOPE

NOT LETTING YOU GET YOUR INDIRECT IRELIA BUFFS


But seriously.. sometimes this is just ridicolous..

You never know if you can trade with this guy cuz of a stupid item with stupidly ******ed rng... 20% chance to hit, after 3 hits that's 51% chance that you're not slowed and thusly will have won the trade, in theory every 4th hit is a probable slow yet i don't know if this will happen, nor do i know if i can dive the bastard.

Buying a randuin's makes the whole lane into a puzzle where the lucky guy will probably win the trades, just like 1% crit, just like dodge, hell i'd even say warden's is more of a problem than dodge.

Phage is the lesser of the rng's grantes but it's still irritating when the enemy gets away after 5 non-slow hits.
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EvilDice
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Xaioli wrote:



I've seen that slow change a lane plenty of times.

Edit: Adding one scenario I saw the other day with a Phage win. Irelia going to trade against enemy laner, blade surge to creep then onto them, Equilibrium Strike slow/stun while autoing with Hiten up, 30% slow procs. Irelia chases enemy laner under turret while autoing and gets away with 2 bars. I'm pretty sure that slow helped Irelia get the kill. There are a lot of other scenarios like that obviously.

i dont see a problem here... working as intended

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I tried once to replace Crit with increased dmg on AA, which would work very well. For Phage( Trinity Force), Warden's Mail, etc., you could just lower the effect but make it happen anytime.

For that, you could also increase the slow on Frozen Mallet.
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If they buff Phage with scaling what will happen to Trinity Force? D:

Phage is working as intended. Leave it alone.
animorte
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Phage is very good as it is. I just can't ever make myself pay the extra 1900 gold for +2 attack damage... +2! That's horrible. If you really need the slow that bad, get red buff which is much more cost efficient. The only reasons ever for justifying Frozen Mallet is for somebody that scales off health well or if that champion has a role focused on slowing enemies. Yes you can pair it up with Atma's Impaler, but if you want to do that just get Warmog's Armor which is cheaper, gives you more health, AND you can get red buff for the slow.
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Or you just can't get red buff because your ad carry needs it...

And early-mid game the jungler has all reds.
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Amumu and Fiddlesticks don't need red, just as an example.

In the case that you are the tank wanting Mallet, go for it. Your primary role is to absorb damage while CCing enemies anyway.

There are plenty of champions that don't even need an extra slow (such as Skarner, Ashe, Nunu, Riven, Nautilus, etc...)
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If they buff Phage it would make the Wits End+Phage combo even stronger than it is now.

One of the best early game strats for Bruisers is to rush Phage--->Boots--->Wits End, the combo does amazing mid game damage output. Not only that, but the randomness on Phage is helped with Wits End. You grab the "okay" damage on Phage and couple the random slow with amazing attack speed *AND* the magic damage per hit...ITS LIKE BRUISER HEAVEN!! Shyvana and Udyr are awesome with it =D
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Xaioli
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EvilDice wrote:


i dont see a problem here... working as intended

Riot said that they want to remove most RNG factors and Phage is definitely one of those RNG things. So no, not really working as intended to Riot's views.

caucheka
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Xaioli wrote:


Riot said that they want to remove most RNG factors and Phage is definitely one of those RNG things. So no, not really working as intended to Riot's views.

please link me where they say most rngs. because they've only mentioned crit (which isnt a problem because you can build against crit) and dodge.
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